pixeljp { ; based on Kerry Mitchell's formula ; When Max Iters = 1, all pixels are "inside" ; When Max Iters = 2, all pixels are "outside" ; Two iterations so Orbit Traps (trap only) will ; work with this formula ; init: z = #pixel int i = 0 loop: i = i + 1 bailout: i < 2 default: title = "Pixel (jp)" maxiter = 2 method = multipass periodicity = 0 }