pixeljp { ; based on Kerry Mitchell's formula
; When Max Iters = 1, all pixels are "inside"
; When Max Iters = 2, all pixels are "outside"
; Two iterations so Orbit Traps (trap only) will
; work with this formula
;
init:
z = #pixel
int i = 0
loop:
i = i + 1
bailout:
i < 2
default:
title = "Pixel (jp)"
maxiter = 2
method = multipass
periodicity = 0
}