reb.ulb ImageTraps Tutorial #1 |
Image Traps is a bit complex, and using plugins takes some getting used to.
I thought I would try to put together a series of tutorials for the list. I
will be using a 4 frame upr. The upper left is frame #1, upper right is
frame number 2, etc. This upr uses the Stonehenge image which is available
on my website:
Stonehenge Image
The secret to Image Traps is that it has two layers internally: one for the
image or coloring from a ColorTrap plugin, and one for the classical trap.
These are merged using Color Merge parameters at the bottom of the parameter
list. The merging behaves just like the merges on the Outside tab.
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I like to optimize the coloring for the internal trap first. This is
illustrated in frame #1, where you can see simple egg shapes on the
background. Notice that the image layer is on top, but its opacity is set
zero, and the merge mode is normal, so only the simple trap layer can be
seen. All the external layers for frame #1 is in group 1 on the outside tab
layers display.
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Frame #2 shows the image on the background. Notice that the image is
trapped to the same shape as the simple trap layer. For the image I used the
Color Trap Image Tiles plugin which is reb.ulb. I had to rotate, skew and
move the image to get where I wanted it. If the parameters for hte plugin
aren't showing click the little arror by "colors" and you can see how the
parameters were set. Notice that to display the image only, the opacity is
set to one. Frame #2 is contained in group 2 on the outside layers display.
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Frame #3 puts everything together, which was done by setting the merge
mode to overlay. The layer information is in group 3.
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In Frame #4, a texture plugin, Worley Textures, has been added. The
textures darkened the simple trap considerably, so I set the merge to normal
and the opacity to zero so I could see the simple trap and its texture
alone. I decreased the color density on the outside tab to brighten up the
simple trap, and then changed the merge back to overlay and the opacity back
to one.
After you go through this explanation, I suggest you play with the
parameters for each frame to see the effects. Also, try some other plugins
for trapshape, texture and colortrap. You should be able to find various
plugins in common.ulb, standard.ulb, dmj5.ulb, mt.ulb. mmf.ulb and reb.ulb.
This upr also shows some of the utility of groups, one of the new features
of UF5.
Sample Parameters