Standard
Class Standard_Ripples

Object
  extended by common:Generic
      extended by common:Transform
          extended by common:UserTransform
              extended by Standard:Standard_Ripples

class 
UserTransform:Standard_Ripples

Object version of Ripples in Standard.uxf. Adds water ripples to a fractal. Add multiple transforms for interference effects. Originally written by Damien M. Jones.


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Constructor Summary
Standard_Ripples()
           
 
Method Summary
 complex Iterate(complex pz)
          Transform a single point within a sequence
 
Methods inherited from class common:Transform
Init, IsSolid, IterateSilent
 
Methods inherited from class common:Generic
GetParent
 
Methods inherited from class Object
 

Constructor Detail

Standard_Ripples

public Standard_Ripples()
Method Detail

Iterate

public complex Iterate(complex pz)
Description copied from class: Transform
Transform a single point within a sequence

After a sequence has been set up with Init(), this function will be called once for each value in the sequence. Note that all values in the sequence must be processed in order (they cannot be processed out of order). If the sequence contains only one value, Init() will still be called and then Iterate() will be called just once.

Overrides:
Iterate in class Transform
Parameters:
pz - the complex value to be transformed
Returns:
the transformed value