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Object common:Generic common:TrapShape Standard:Standard_TrapShapeHeart
class
class Standard_TrapShapeHeart(common.ulb:TrapShape) { public: float func Iterate(complex pz) complex zh = real(pz) + flip(abs(imag(pz))) ; Use parentheses to force a constant expression. zh = zh * (((0,1) ^ (@traporder / 8)) * 3 / @diameter) return abs(real(zh) - sqr(imag(zh)) + 3) endfunc default: title = "Heart" float param diameter caption = "Diameter" default = 1 hint = "This is the heart diameter." endparam float param traporder caption = "Order" default = 4 hint = "This modifies the shape of the heart." endparam }
Constructor Summary | |
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Standard_TrapShapeHeart()
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Method Summary | |
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float |
Iterate(complex pz)
call this for each iteration being trapped |
Methods inherited from class common:TrapShape |
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GetColorChannel, GetTextureValue, GetTransformedPoint, Init, IterateSilent, SetThreshold |
Methods inherited from class common:Generic |
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GetParent |
Methods inherited from class Object |
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Constructor Detail |
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public Standard_TrapShapeHeart()
Method Detail |
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public float Iterate(complex pz)
TrapShape
Iterate
in class TrapShape
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