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Object common:Generic common:Coloring common:GradientColoring mt:MT_DiskTexture
class
Mark Townsend, May 2008
class MT_DiskTexture(common.ulb:GradientColoring) { ; ; Mark Townsend, May 2008 ; public: func MT_DiskTexture(Generic pparent) GradientColoring(pparent) fTexture = new @p_texture(this) endfunc func Init(complex pz, complex ppixel) GradientColoring.Init(pz, ppixel) fTexture.Init(pz) fW = 0 fIter = 0 fMax_iter = 0 endfunc func Iterate(complex pz) fIter = fIter + 1 if cabs(pz - @doffset) < @r float d = (@r - cabs(pz - @doffset)) / @r fW = fW + d * pz fMax_iter = fIter endif endfunc float func ResultIndex(complex pz) float index = 0 if @coloring == 0 index = 0.1 * cabs(fW) elseif @coloring == 1 index = 0.1 * abs(real(fW)) elseif @coloring == 2 index = 0.1 * abs(imag(fW)) elseif @coloring == 3 float b = atan2(fW) if b < 0 b = b + 2 * #pi endif b = 1 / (2 * #pi) * b index = b elseif @coloring == 4 index = 0.1 * fMax_iter elseif @coloring == 5 index = fTexture.Iterate(fW) endif return index endfunc private: TrapShape fTexture complex fW int fIter int fMax_iter default: title = "Disk Texture" param coloring caption = "Coloring mode" enum = "Magnitude" "Real" "Imaginary" "Angle" "Iteration" "Texture" endparam param r caption = "Disk radius" default = 2.0 min = 0 endparam param doffset caption = "Disk offset" default = (0,0) endparam TrapShape param p_texture caption = "Texture" default = MT_PerlinNoiseTexture endparam }
Constructor Summary | |
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MT_DiskTexture()
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MT_DiskTexture(Generic pparent)
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Method Summary | |
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void |
Init(complex pz,
complex ppixel)
Set up for a sequence of values |
void |
Iterate(complex pz)
Process the next value in the sequence |
float |
ResultIndex(complex pz)
Produce a resulting color index after a sequence is finished |
Methods inherited from class common:GradientColoring |
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IsGradient, IsSolid, Result |
Methods inherited from class common:Coloring |
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GetPixel |
Methods inherited from class common:Generic |
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GetParent |
Methods inherited from class Object |
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Constructor Detail |
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public MT_DiskTexture(Generic pparent)
public MT_DiskTexture()
Method Detail |
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public void Init(complex pz, complex ppixel)
GradientColoring
This function will be called at the beginning of each sequence of values (e.g. at the beginning of each fractal orbit).
Init
in class GradientColoring
pz
- first value for the sequence; for a normal coloring formula, this will be #zppixel
- seed value for the sequence; for a normal coloring formula, this will be #pixelpublic void Iterate(complex pz)
GradientColoring
As long as the sequence has not bailed out, this function will be continually called to produce sequence values. Note that such processing generally will not know in advance precisely how long the sequence is, and should be prepared to deal with sequences of arbitrary length.
Your coloring may determine at some point that a solid color should be used rather than an index value.
Iterate
in class GradientColoring
pz
- next value in the sequence; corresponds to #z in a coloring formulapublic float ResultIndex(complex pz)
GradientColoring
This corresponds to the final: section in a coloring formula. Once it is called, no further calls to Iterate() should be made without calling Init() first.
ResultIndex
in class GradientColoring
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