mt
Class MT_GnarlyTransform

Object
  extended by common:Generic
      extended by common:Transform
          extended by common:UserTransform
              extended by mt:MT_GnarlyTransform

class 
UserTransform:MT_GnarlyTransform

Mark Townsend, May 2008


Ultra Fractal Source

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 class MT_GnarlyTransform(common.ulb:UserTransform) {
 ;
 ; Mark Townsend, May 2008
 ;
 public:
   func MT_GnarlyTransform(Generic pparent)
     UserTransform.UserTransform(pparent)
   endfunc
   
   complex func Iterate(complex pz)
     m_Iterations = m_Iterations + 1
     complex z = pz - @offset
     float x = real(z) / @scale
     float y = imag(z) / @scale
     float xx = 0
     int i = 0
     while (i < @iters)
       xx = x
       if @formula == 0
        ; Martin
         x = y - sin(x)
         y = @a - xx
       elseif @formula == 1
        ; Popcorn
         x = x - @h * sin(y + tan(@a * y))
         y = y - @h * sin(xx + tan(@a * xx))
       elseif @formula == 2
         ; Vine
         if @flavor == 0
           x = x - @h * sin(y + sin(@a * y ))
           y = y + @h * sin(xx + sin(@a * xx))
         elseif @flavor == 1
           x = x - @h * sin(y^@b + sin(@a * y))
           y = y + @h * sin(xx^@b + sin(@a * xx))
         elseif @flavor == 2
          x = x - @h * sin(y + sin(@a * (y + sin(@a * y))))
          y = y + @h * sin(xx + sin(@a * (xx + sin(@a * xx))))
         else
           float newx = y
           float newy = x
           int j = 0
           while j < @flavor
             j = j + 1
             newx = y + sin(@a * newx)
             newy = x + sin(@a * newy)
           endwhile
           x = x - @h * sin(newx)
           y = y + @h * sin(newy)
         endif
       elseif @formula == 3
         ; Gnarl
         x = x - @h * real(@gn1(y + @gn2(@a * (y + @gn3(@b * y)))))
         y = y + @h * real(@gn1(xx + @gn2(@a * (xx + @gn3(@b * xx)))))
       endif
       i = i + 1
     endwhile
     x = (real(pz) - (@scale * x + real(@offset))) * @strength
     y = (imag(pz) - (@scale * y + imag(@offset))) * @strength
     return pz + x + flip(y)
   endfunc
 
 default:
   title = "Gnarly Transformation"
   param formula
     caption = "Formula"
     enum = "Martin" "Popcorn" "Vine" "Gnarl"
     default = 1
   endparam
   param flavor
     caption = "Flavor"
     default = 2
     visible = @formula == "Vine"
   endparam
   param strength
     caption = "Strength"
     default = 1.0
   endparam
   param offset
     caption = "Offset"
     default = (0,0)
   endparam
   param scale
     caption = "Scale"
     default = 1.0
   endparam
   param a
     caption = "Alpha"
     default = 3.0
   endparam
   param b
     caption = "Beta"
     default = 2.0
   endparam
   param h
     caption = "Step size"
     default = 0.01
   endparam
   param iters
     caption = "Iterations"
     default = 20
   endparam
   func gn1
     caption = "Gnarl function #1"
     default = sin()
     visible = @formula == "Gnarl"
   endfunc
   func gn2
     caption = "Gnarl function #2"
     default = tan()
     visible = @formula == "Gnarl"
   endfunc
   func gn3
     caption = "Gnarl function #3"
     default = cos()
     visible = @formula == "Gnarl"
   endfunc
 }
 


Constructor Summary
MT_GnarlyTransform()
           
MT_GnarlyTransform(Generic pparent)
           
 
Method Summary
 complex Iterate(complex pz)
          Transform a single point within a sequence
 
Methods inherited from class common:Transform
Init, IsSolid, IterateSilent
 
Methods inherited from class common:Generic
GetParent
 
Methods inherited from class Object
 

Constructor Detail

MT_GnarlyTransform

public MT_GnarlyTransform(Generic pparent)

MT_GnarlyTransform

public MT_GnarlyTransform()
Method Detail

Iterate

public complex Iterate(complex pz)
Description copied from class: Transform
Transform a single point within a sequence

After a sequence has been set up with Init(), this function will be called once for each value in the sequence. Note that all values in the sequence must be processed in order (they cannot be processed out of order). If the sequence contains only one value, Init() will still be called and then Iterate() will be called just once.

Overrides:
Iterate in class Transform
Parameters:
pz - the complex value to be transformed
Returns:
the transformed value