mt
Class MT_MarbleTexture
Object
common:Generic
common:TrapShape
mt:MT_MarbleTexture
class
- TrapShape:MT_MarbleTexture
Mark Townsend, May 2008
Ultra Fractal Source
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class MT_MarbleTexture(common.ulb:TrapShape) {
;
; Mark Townsend, May 2008
;
public:
float func Triangle_Wave(float value)
float offset
if (value >= 0.0)
offset = value - floor(value)
else
offset = value + 1.0 + floor(abs(value))
endif
if (offset >= 0.5)
return 1.0 - offset
else
return offset
endif
endfunc
func MT_MarbleTexture(Generic pparent)
TrapShape.TrapShape(pparent)
fTurbulence = new @p_turbulence(this)
endfunc
func Init(complex pz)
fTurbulence.Init(pz)
endfunc
float func Iterate(complex pz)
TrapShape.Iterate(pz)
if @wave == "Sine"
float a = 0.5 * (sin(@p_frequency * real(pz) + (@p_amount * fTurbulence.Iterate(pz))) + 1)
elseif @wave == "Sine 2"
float a = sin(@p_frequency * real(pz) + (@p_amount * fTurbulence.Iterate(pz))) + 1
else
a = triangle_wave(@p_frequency * real(pz) + (@p_amount * fTurbulence.Iterate(pz)))
endif
return a
endfunc
private:
TrapShape fTurbulence
default:
title = "Marble Texture"
param wave
caption = "Wave"
enum = "Sine" "Sine 2" "Triangle"
endparam
TrapShape param p_turbulence
caption = "Turbulence"
default = MT_PerlinNoiseTexture
endparam
float param p_frequency
caption = "Frequency"
default = 10
endparam
float param p_amount
caption = "Amount"
default = 10
endparam
}
Method Summary |
void |
Init(complex pz)
call this before each sequence of values to be trapped |
float |
Iterate(complex pz)
call this for each iteration being trapped |
float |
Triangle_Wave(float value)
|
Methods inherited from class Object |
|
MT_MarbleTexture
public MT_MarbleTexture(Generic pparent)
MT_MarbleTexture
public MT_MarbleTexture()
Triangle_Wave
public float Triangle_Wave(float value)
Init
public void Init(complex pz)
- Description copied from class:
TrapShape
- call this before each sequence of values to be trapped
- Overrides:
Init
in class TrapShape
Iterate
public float Iterate(complex pz)
- Description copied from class:
TrapShape
- call this for each iteration being trapped
- Overrides:
Iterate
in class TrapShape