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Object common:Generic common:Coloring common:DirectColoring Standard:Standard_DirectOrbitTraps
class
Object version of Direct Orbit Traps in Standard.ucl. This generalizes the
orbit trap concept using various classes in common.ulb, so everyone can write
new trap shapes, trap colorings, etc. See also the Orbit Traps class.
Originally written by Damien M. Jones
class Standard_DirectOrbitTraps(common.ulb:DirectColoring) { ; ; Object version of Direct Orbit Traps in Standard.ucl. This generalizes the ; orbit trap concept using various classes in common.ulb, so everyone can write ; new trap shapes, trap colorings, etc. See also the Orbit Traps class. ; ; Originally written by Damien M. Jones ; public: func Standard_DirectOrbitTraps(Generic pparent) DirectColoring(pparent) fMerge = new @colorMergeClass(this) fTransform = new @transform(this) fTrap = new @trap(this) fTransfer = new @transfer(this) endfunc func Init(complex pz, complex ppixel) DirectColoring.Init(pz, ppixel) fTransform.Init(pz) fTrap.Init(pz) fTransfer.Init(pz) fColor = @startcolor endfunc func Iterate(complex pz) ; Don't call inherited Iterate() for efficiency. complex zt = fTransform.Iterate(pz) color current = fTrap.Iterate(zt) current = fTransfer.Iterate(current) if !fTransform.IsSolid() if @trapmergeorder == "Bottom-up" fColor = fMerge.FullMerge(fColor, current, @trapmergeopacity) else fColor = fMerge.FullMerge(current, fColor, @trapmergeopacity) endif endif endfunc color func Result(complex pz) return fColor endfunc private: color fColor ColorMerge fMerge ColorTransfer fTransfer UserTransform fTransform ColorTrap fTrap default: title = "Direct Orbit Traps" helpfile = "Uf*.chm" helptopic = "Html/coloring/standard/directorbittraps.html" rating = recommended color param startcolor caption = "Base Color" default = rgb(0,0,0) hint = "Specifies the 'base', or starting color with which all iterations' \ colors will be merged." endparam ColorMerge param colorMergeClass caption = "Trap Color Merge" default = DefaultColorMerge hint = "Selects a class responsible for blending colors at each iteration." endparam param trapmergeopacity caption = "Trap Merge Opacity" default = 0.2 hint = "Sets the opacity of each trap shape. Even if you set this value to 1 \ (forcing all traps to be fully opaque) you can still control opacity \ using the alpha channel in the gradient." endparam param trapmergeorder caption = "Trap Merge Order" default = 0 enum = "Bottom-up" "Top-down" hint = "Sets the order in which traps will be merged. Bottom-up merges new \ traps on top of previous ones. Top-down merges new traps underneath \ previous ones." endparam UserTransform param transform caption = "Trap Position" default = TrapTransform expanded = false hint = "Transforms the orbit values from the fractal formula before they \ are passed to the color trap." endparam ColorTrap param trap caption = "Color Trap" default = Standard_ColorTrapWrapper hint = "The color trap examines orbit values from the fractal formula and \ converts them to a color. These colors are merged according to the \ merging parameters above." endparam ColorTransfer param transfer caption = "Color Transfer" default = NullColorTransfer expanded = false hint = "Provides additional options to disturb the colors returned by the \ color trap." endparam }
Constructor Summary | |
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Standard_DirectOrbitTraps()
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Standard_DirectOrbitTraps(Generic pparent)
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Method Summary | |
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void |
Init(complex pz,
complex ppixel)
Set up for a sequence of values |
void |
Iterate(complex pz)
Process the next value in the sequence |
color |
Result(complex pz)
Produce a resulting color index after a sequence is finished |
Methods inherited from class common:DirectColoring |
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IsSolid |
Methods inherited from class common:Coloring |
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GetPixel, IsGradient |
Methods inherited from class common:Generic |
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GetParent |
Methods inherited from class Object |
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Constructor Detail |
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public Standard_DirectOrbitTraps(Generic pparent)
public Standard_DirectOrbitTraps()
Method Detail |
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public void Init(complex pz, complex ppixel)
DirectColoring
This function will be called at the beginning of each sequence of values (e.g. at the beginning of each fractal orbit).
Init
in class DirectColoring
pz
- first value for the sequence; for a normal coloring formula, this will be #zppixel
- seed value for the sequence; for a normal coloring formula, this will be #pixelpublic void Iterate(complex pz)
DirectColoring
As long as the sequence has not bailed out, this function will be continually called to produce sequence values. Note that such processing generally will not know in advance precisely how long the sequence is, and should be prepared to deal with sequences of arbitrary length.
Your coloring may determine at some point that a solid color should be used rather than an index value.
Iterate
in class DirectColoring
pz
- next value in the sequence; corresponds to #z in a coloring formulapublic color Result(complex pz)
DirectColoring
This corresponds to the final: section in a coloring formula. Once it is called, no further calls to Iterate() should be made without calling Init() first.
Result
in class DirectColoring
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