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Object common:Generic common:TrapMode common:TrapModeWithThreshold Standard:Standard_TrapModeBase Standard:Standard_TrapModeTrapOnly
class
class Standard_TrapModeTrapOnly(Standard_TrapModeBase) { public: func Iterate(complex pz, complex pzt, float pdistance, float ptexture) Standard_TrapModeBase.Iterate(pz, pzt, pdistance, ptexture) if m_Iterations == 1 SetTrapInfo(0, pz, pzt, pdistance / m_Threshold) if pdistance < m_Threshold m_Solid = false endif endif endfunc default: title = "Trap Only" }
Constructor Summary | |
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Standard_TrapModeTrapOnly()
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Method Summary | |
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void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
Methods inherited from class Standard:Standard_TrapModeBase |
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Init, SetTrapInfo |
Methods inherited from class common:TrapModeWithThreshold |
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GetThreshold, SetThreshold, UsesThreshold |
Methods inherited from class common:TrapMode |
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GetDistance, GetIteration, GetTexture, GetTransformedPoint, GetUntransformedPoint, IsSolid, IterateSilent, Result |
Methods inherited from class common:Generic |
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GetParent |
Methods inherited from class Object |
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Constructor Detail |
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public Standard_TrapModeTrapOnly()
Method Detail |
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public void Iterate(complex pz, complex pzt, float pdistance, float ptexture)
TrapMode
Iterate
in class TrapMode
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