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Objectcommon:Generic
common:TrapMode
class
This is a generic trap mode formula. It takes a sequence of
complex point pairs (untransformed and transformed) and
distances and produces a final result
Constructor Summary | |
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TrapMode()
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TrapMode(Generic pparent)
constructor |
Method Summary | |
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float |
GetDistance(int pindex)
get a final distance |
float |
GetIteration(int pindex)
get a final iteration |
float |
GetTexture(int pindex)
get a final texture |
float |
GetThreshold()
get threshold value |
complex |
GetTransformedPoint(int pindex)
get a final transformed point |
complex |
GetUntransformedPoint(int pindex)
get a final untransformed point |
void |
Init(complex pz)
call this at the beginning of each sequence |
boolean |
IsSolid()
call this to determine if the last sequence produced a solid point |
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
void |
IterateSilent()
call this for each point that is ignored |
void |
Result()
call this to compute final results |
void |
SetThreshold(float pthreshold)
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boolean |
UsesThreshold()
get whether threshold is even used |
Methods inherited from class common:Generic |
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GetParent |
Methods inherited from class Object |
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Constructor Detail |
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public TrapMode(Generic pparent)
public TrapMode()
Method Detail |
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public void Init(complex pz)
public void Iterate(complex pz, complex pzt, float pdistance, float ptexture)
public void IterateSilent()
public void Result()
public boolean IsSolid()
public complex GetUntransformedPoint(int pindex)
public complex GetTransformedPoint(int pindex)
public float GetDistance(int pindex)
public float GetTexture(int pindex)
public float GetIteration(int pindex)
public float GetThreshold()
public void SetThreshold(float pthreshold)
public boolean UsesThreshold()
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