common
Class TrapModeFirst
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
common:TrapModeFirst
class
- TrapModeWithThreshold:TrapModeFirst
This trap mode uses the first trapped point that is within the threshold.
Ultra Fractal Source
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class TrapModeFirst(TrapModeWithThreshold) {
; This trap mode uses the first trapped point that is within the threshold.
public:
func TrapModeFirst(Generic pparent)
TrapModeWithThreshold.TrapModeWithThreshold(pparent)
endfunc
func Init(complex pz)
TrapModeWithThreshold.Init(pz)
m_Solid = true
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
TrapModeWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
if (pdistance < m_Threshold && m_Solid)
m_Distances[0] = pdistance
m_UntransformedPoints[0] = pz
m_TransformedPoints[0] = pzt
m_IterationPoints[0] = m_Iterations
m_Textures[0] = ptexture
m_Solid = false
endif
endfunc
default:
title = "First"
int param v_trapmodefirst
caption = "Version (TrapModeFirst)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_trapmodefirst < 100
endparam
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence |
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
Methods inherited from class Object |
|
TrapModeFirst
public TrapModeFirst(Generic pparent)
TrapModeFirst
public TrapModeFirst()
Init
public void Init(complex pz)
- Description copied from class:
TrapMode
- call this at the beginning of each sequence
- Overrides:
Init
in class TrapMode
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
TrapMode
- call this for each point
- Overrides:
Iterate
in class TrapMode