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Object common:Generic common:Transform common:UtilityTransform dmj5:DMJ_ScreenRelative
class
class DMJ_ScreenRelative(common.ulb:UtilityTransform) { public: import "common.ulb" func DMJ_ScreenRelative(Generic pparent) UtilityTransform.UtilityTransform(pparent) if (@p_screenrelative) m_Aspect = #width/#height else m_Aspect = 1.0 endif endfunc func Init(complex pz) endfunc complex func Iterate(complex pz) if (@p_screenrelative) return real(#screenpixel)/#width + flip(1.0-imag(#screenpixel)/#height) else return pz endif endfunc ; provide information about transformation style ; this is required by the Handles helper class which ; has to be able to reverse the transformation int func GetScreenRelative() if (@p_screenrelative) return 1 else return 0 endif endfunc float m_Aspect default: title = "Screen Relative" int param v_dmj_screenrelative caption = "Version (DMJ_ScreenRelative)" default = 100 hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used." visible = @v_dmj_screenrelative < 100 endparam bool param @p_screenrelative caption = "Screen Relative Coordinates" default = false hint = "If set, coordinates will be fixed with (0,0) in the lower left corner and (1,1) in the upper right corner, regardless of how you zoom your image." endparam ; bool param @p_imagestyle ; stretches screen-relative range to (-1,-1) }
Constructor Summary | |
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DMJ_ScreenRelative()
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DMJ_ScreenRelative(Generic pparent)
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Method Summary | |
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int |
GetScreenRelative()
provide information about transformation style this is required by the Handles helper class which has to be able to reverse the transformation |
void |
Init(complex pz)
Set up for a sequence of values |
complex |
Iterate(complex pz)
Transform a single point within a sequence |
Methods inherited from class common:Transform |
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IsSolid, IterateSilent |
Methods inherited from class common:Generic |
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GetParent |
Methods inherited from class Object |
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Constructor Detail |
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public DMJ_ScreenRelative(Generic pparent)
public DMJ_ScreenRelative()
Method Detail |
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public void Init(complex pz)
Transform
This function will be called at the beginning of each sequence of values (e.g. at the beginning of each fractal orbit). It will be called even if only one value is being transformed (e.g. a normal transformation formula). Use this to perform any setup that is exactly the same for each value in the sequence being transformed.
Init
in class Transform
pz
- the value representing the sequence; for a normal transformation formula use, this will be #pixel. In some cases this may differ from the first value passed to Iterate() if the calling code applies some other transformations.public complex Iterate(complex pz)
Transform
After a sequence has been set up with Init(), this function will be called once for each value in the sequence. Note that all values in the sequence must be processed in order (they cannot be processed out of order). If the sequence contains only one value, Init() will still be called and then Iterate() will be called just once.
Iterate
in class Transform
pz
- the complex value to be transformed
public int GetScreenRelative()
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