dmj5
Class DMJ_TrapSelect
Object
common:Generic
common:Generator
dmj5:DMJ_TrapSelect
class
- Generator:DMJ_TrapSelect
TrapSelect base class for choosing which iterations to trap.
The TrapSelect class is a Generator that produces a
sequence of values that are all 0 or 1. A 0 indicates
the trap calculation should be skipped for this
iteration; a 1 indicates the trap calculation should
be performed at this iteration.
You can derive other TrapSelect classes from this
base class to indicate they adhere to the 0 or 1
convention.
Ultra Fractal Source
Toggle UF Source Code Display
class DMJ_TrapSelect(common.ulb:Generator) {
; TrapSelect base class for choosing which iterations to trap.
;
; The TrapSelect class is a Generator that produces a
; sequence of values that are all 0 or 1. A 0 indicates
; the trap calculation should be skipped for this
; iteration; a 1 indicates the trap calculation should
; be performed at this iteration.
;
; You can derive other TrapSelect classes from this
; base class to indicate they adhere to the 0 or 1
; convention.
public:
import "common.ulb"
; Constructor
; @param pparent = a reference to the object creating the new object; typically, 'this'
func DMJ_TrapSelect(Generic pparent)
Generator.Generator(pparent)
endfunc
; Set up for a sequence of values
;
; This function will be called at the beginning of each
; sequence of values (e.g. at the beginning of each fractal
; orbit).
; @param pz = seed value for the sequence
; @return first value in the sequence
float func Init(float pz)
Generator.Init(pz)
; Base class implementation flags the sequence to end
; immediately. We don't want this (this sequence proceeds
; indefinitely) so clear the flag.
m_BailedOut = false
m_FractionalIteration = @p_trapstart
m_Trapping = false
m_LoopCount = @p_traploop
return pz
endfunc
; Produce the next value in the sequence
;
float func Iterate(float pz)
Generator.Iterate(pz)
if (@p_trapalliterations == 1) ; we are skipping some iterations
m_FractionalIteration = m_FractionalIteration - 1 ; one less to go before we trap
while (m_FractionalIteration < 0.0) ; iterations all used up
if (m_Trapping) ; we are currently trapping
m_Trapping = false ; so stop
m_FractionalIteration = m_FractionalIteration + @p_trapskip ; skip this many iterations
else ; we aren't currently trapping
m_Trapping = true ; so start
m_FractionalIteration = m_FractionalIteration + @p_trapiter ; do this many iterations
m_LoopCount = m_LoopCount - 1
endif
endwhile
if (m_LoopCount < 0) ; loops exhausted; always return 0
m_BailedOut = true ; and flag the sequence to end
return 0
elseif (m_Trapping)
return 1
else
return 0
endif
else
return 1 ; always trapping
endif
endfunc
protected:
float m_FractionalIteration
bool m_Trapping
float m_LoopCount
default:
title = "Trap Select"
int param v_dmj_trapselect
caption = "Version (DMJ_TrapSelect)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_dmj_trapselect < 100
endparam
int param p_trapalliterations
caption = "Traps Apply To"
default = 0
enum = "all iterations" "some iterations"
hint = "This option, if set to 'some iterations', allows you to apply the orbit traps to only some iterations (with extra options shown below)."
endparam
float param p_trapstart
caption = "Start Iteration"
default = 0.0
hint = "This is the iteration at which to start watching for orbit traps."
visible = @p_trapalliterations == 1
endparam
float param p_trapiter
caption = "Trap Iterations"
default = 10.0
hint = "This is the number of iterations to watch for traps in a single block."
visible = @p_trapalliterations == 1
endparam
float param p_trapskip
caption = "Skip Iterations"
default = 10.0
hint = "This is the number of iterations to skip watching for traps, after a block of watched iterations."
visible = @p_trapalliterations == 1
endparam
float param p_traploop
caption = "Loop Count"
default = 1e20
hint = "This is the number of times to perform the trap/don't trap cycle; after this many trap/don't trap cycles, trapping will stop."
visible = @p_trapalliterations == 1
endparam
}
Method Summary |
float |
Init(float pz)
Set up for a sequence of values
This function will be called at the beginning of each
sequence of values (e.g. |
float |
Iterate(float pz)
Produce the next value in the sequence |
Methods inherited from class Object |
|
DMJ_TrapSelect
public DMJ_TrapSelect(Generic pparent)
- Constructor
- Parameters:
pparent
- = a reference to the object creating the new object; typically, 'this'
DMJ_TrapSelect
public DMJ_TrapSelect()
Init
public float Init(float pz)
- Set up for a sequence of values
This function will be called at the beginning of each
sequence of values (e.g. at the beginning of each fractal
orbit).
- Overrides:
Init
in class Generator
- Parameters:
pz
- = seed value for the sequence
- Returns:
- first value in the sequence
Iterate
public float Iterate(float pz)
- Produce the next value in the sequence
- Overrides:
Iterate
in class Generator
- Parameters:
pz
- previous value in the sequence. Note that you should always use this value for computing the next iteration, rather than a saved value, as the calling code may modify the returned value before passing it back to the next Iterate() call.
- Returns:
- the next value in the sequence