reb
Class ImageTrapModeStacked
Object
common:Generic
reb:ImageTrapMode
reb:ImageTrapModeWithThreshold
reb:ImageTrapModeStacked
class
- ImageTrapModeWithThreshold:ImageTrapModeStacked
trap mode variant based upon a class of Damien Jones
Ultra Fractal Source
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class ImageTrapModeStacked(ImageTrapModeWithThreshold) {
; trap mode variant based upon a class of Damien Jones
public:
import "common.ulb"
; constructor
func ImageTrapModeStacked(Generic pparent)
ImageTrapModeWithThreshold.IMageTrapModeWithThreshold(pparent)
endfunc
; initialize the object
func Init(complex pz)
ImageTrapModeWithThreshold.Init(pz)
m_Solid = true
int j = 0
while (j < 4)
m_Distances[j] = 1e20
j = j + 1
endwhile
endfunc
; call for each iterated point
func Iterate(complex pz, complex pzt, float pdistance, float ptexture, color pcolor)
ImageTrapModeWithThreshold.Iterate(pz, pzt, pdistance,ptexture,pcolor)
m_a = alpha(pcolor)
float d2 = 0
if (@p_trapstackorder == 0)
d2 = m_Distances[0] - (m_Iterations-m_IterationPoints[0]) * @p_trapstackdistance * m_Threshold
else
d2 = m_Distances[0] + (m_Iterations-m_IterationPoints[0]) * @p_trapstackdistance * m_Threshold
endif
if (pdistance < d2 && pdistance < m_Threshold && m_a >= m_AThreshold)
m_Distances[0] = pdistance
m_UntransformedPoints[0] = pz
m_Textures[0] = ptexture
m_TransformedPoints[0] = pzt
m_IterationPoints[0] = m_Iterations
m_Solid = false
m_ImagePoints[0] = pcolor
endif
edgefade(pdistance)
endfunc
default:
title = "Stacked"
int param v_stacked
caption = "Version (Stacked)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_stacked < 100
endparam
int param p_trapstackorder
caption = "Stack Order"
default = 0
enum = "top-down" "bottom-up"
hint = "Sets the order in which traps are stacked. Top-down places earlier iterations above later iterations; bottom-up places later iterations above earlier iterations."
endparam
float param p_trapstackdistance
caption = "Stack Distance"
default = 0.25
min = 0.0
hint = "Amount trap distance varies with each iteration. Use this to adjust how close together traps appear and intertwine with each other."
endparam
}
Methods inherited from class Object |
|
ImageTrapModeStacked
public ImageTrapModeStacked(Generic pparent)
- constructor
ImageTrapModeStacked
public ImageTrapModeStacked()
Init
public void Init(complex pz)
- initialize the object
- Overrides:
Init
in class ImageTrapMode
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture,
color pcolor)
- call for each iterated point
- Overrides:
Iterate
in class ImageTrapMode