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Description
Class Summary  

AppolonianGasket  Modified from Morgan Owens' Fractint frm

ColorTrapChecker  ColorTrap that provides checker coloring. 
ColorTrapGnarl  This is a Perlin coloring texture based upon the code of Mark Townsend. 
ColorTrapImageTiles  ColorTrap Wrapper for Image Import 
ColorTrapNoColor  Placeholder for Colors

ColorTrapShapeBlock  This is essentially a wrapper around a transformation, a trap shape, and a transfer function. 
IllumColorMerge  Sets a new default for DefaultColorMerge for use with Raytracing. 
ImageTrapColoring  This is a generic image trap coloring mode formula. 
ImageTrapColoringAngleToOrigin  Returns the angle to origin of the trapped point which has been weighted by a texture 
ImageTrapColoringAngleToTrap  Returns the angle to the trapped point which has been weighted by a texture 
ImageTrapColoringDistance  Returns a trap distance which has been weighted by a texture 
ImageTrapColoringImag  Returns the imaginary value of the trapped point which has been weighted by a texture 
ImageTrapColoringIteration  Returns a value based upon the iteration # which has been weighted by a texture 
ImageTrapColoringMagnitude  Returns the magnitude of the trapped point which has been weighted by a texture 
ImageTrapColoringReal  Returns the real value of the trapped point which has been weighted by a texture 
ImageTrapMode  This is a generic image trap mode formula. 
ImageTrapModeAlternatingAverage  trap mode average variant based upon a class of Damien Jones

ImageTrapModeAlternatingAverage2  trap mode average variant based upon a class of Damien Jones

ImageTrapModeAverage  This trap mode averages the trapped points that are within the threshold. 
ImageTrapModeChangeAverage  trap mode average variant based upon a class of Damien Jones

ImageTrapModeClosest  Uses the closest trapped point

ImageTrapModeExponentialAverage  trap mode average variant based upon a class of Damien Jones

ImageTrapModeFarthest  This trap mode uses the farthest trapped point that is within the threshold. 
ImageTrapModeFirst  This trap mode uses the first trapped point that is within the threshold. 
ImageTrapModeInvertedSum  trap mode variant based upon a class of Damien Jones

ImageTrapModeLast  This trap mode uses the last trapped point that is within the threshold. 
ImageTrapModeProduct  trap mode variant based upon a class of Damien Jones

ImageTrapModeSecondClosest  traps the second closest point

ImageTrapModeSecondFarthest  This trap mode uses the second farthest trapped point that is within the threshold. 
ImageTrapModeSignAverage  trap mode average variant based upon a class of Damien Jones

ImageTrapModeSmallest  Uses the smallest trapped point

ImageTrapModeStacked  trap mode variant based upon a class of Damien Jones

ImageTrapModeSum  This trap mode sums the trapped points that are within the threshold. 
ImageTrapModeTwoClosest  trap mode variant based upon a class of Damien Jones

IMageTrapModeTwoFarthest  trap mode variant based upon a class of Damien Jones

ImageTrapModeWithThreshold  Variant of ImageTrapMode that is thresholdable 
ImageTrapTrapOnly  trap mode variant based upon a class of Damien Jones

InvertCircles  circle inversions 
InvertCube  sphere inversions starting with a cubic geometery this is a child of InvertSphere 
InvertDodecahedron  sphere inversions starting with a dodecahedral geometery this is a child of InvertSphere 
InvertMobius  Derived from the public C code of Curtis McMullen and material from Indra's Pearls by Mumford, Series and Wright A new method for InitSpheres is needed, as both spheres and Kleinian Group matricies must be initalized. 
InvertOctahedron  sphere inversions starting with a octahedral geometery this is a child of InvertSphere 
InvertSphere  sphere inversions starting with a tetrahedral geometery for the base set this is the base class it contains methods for 1. 
Mobius  Creates Mobius transformations in a matrix format. 
MobiusArray  class for Mobius Transformation arrays

Monnier_HyperbolicTiling  Based upon the uxf of Samuel Monnier and used with his permission. 
Monnier_SFBM_II_Texture  Trap shape based upon Sam Monnier's S.F.B.M. 
Monnier_SFBM_II_TextureC  This is an fBm color texture upon Sam Monnier's S.F.B.M. 
Plane  class for creating plane objects

PlaneArray  class for creating plane object arrays

Point  class for creating 3D point objects

PointArray  class for creating 3D point object arrays

QH  Functions for Quaternion and Hypercomplex operations. 
RaytraceGeneric  The generic class sets up lights and the viewpoint. 
RaytraceSphere  
REB_3RDIMFrame_Robert  
REB_3RDIMFrame_RobertJulia  
REB_3RDIMFrameRobert_Switch  
REB_3RDIMIkenaga  
REB_3RDIMIkenaga_Switch  
REB_3RDIMIkenagaJulia  
REB_3RDIMMagnet1  
REB_3RDIMMagnet1_Switch  
REB_3RDIMMagnet1Julia  
REB_3RDIMMagnet2  
REB_3RDIMMagnet2_Switch  
REB_3RDIMMagnet2Julia  
REB_3RDIMMandelbrot_Switch  
REB_3RDIMManowar  
REB_3RDIMManowar_Switch  
REB_3RDIMManowarJulia  
REB_3RDIMSpider  
REB_3RDIMSpider_Switch  
REB_3RDIMSpiderJulia  
REB_Alhambra  Provides colors to use with some Direct Coloring classes 
REB_Alien  Provides colors to use with some Direct Coloring classes 
REB_Allison  Provides colors to use with some Direct Coloring classes 
REB_attract_formula_tx  Strange attractor transforms. 
REB_AverageBlurFilter  Basic blur/smooth filter using the average value. 
REB_Belvedere  Provides colors to use with some Direct Coloring classes 
REB_Berries  Provides colors to use with some Direct Coloring classes 
REB_BlueGreen  Provides colors to use with some Direct Coloring classes 
REB_BlueSilver  Provides colors to use with some Direct Coloring classes 
REB_Bouquet  Provides colors to use with some Direct Coloring classes 
REB_Browns  Provides colors to use with some Direct Coloring classes 
REB_Byre  Provides colors to use with some Direct Coloring classes 
REB_Cayley_Switch  
REB_CayleyJulia  Based upon a formula of Mark Townsend. 
REB_CayleyMandel  Based upon a formula of Mark Townsend. 
REB_Chill  Provides colors to use with some Direct Coloring classes 
REB_CloudNine  Provides colors to use with some Direct Coloring classes 
REB_Clouds  Provides colors to use with some Direct Coloring classes 
REB_Clover  Provides colors to use with some Direct Coloring classes 
REB_ColdFire  Provides colors to use with some Direct Coloring classes 
REB_Colors  Provides colors to use with some Direct Coloring classes 
REB_ColorSwitch  Provides colors to use with some Direct Coloring classes 
REB_ColorTrapModPerlin  This is a Perlin coloring texture based upon the code of Damien Jones. 
REB_ColorTrapWorley  This is a coloring texture based upon the code of Stephen Worley. 
REB_ConvolutionShapeWrapper  This wrapper allows you to use any trap shape and any convolution filter to produce blurred or sharpened (or other) trap effects. 
REB_ConvolutionWrapper  This wrapper allows you to use any color trap and any convolution filter to produce blurred or sharpened (or other) trap effects. 
REB_CrimsonMix  Provides colors to use with some Direct Coloring classes 
REB_CubicRoots_Switch  
REB_Default  Provides colors to use with some Direct Coloring classes 
REB_Desert  Provides colors to use with some Direct Coloring classes 
REB_DesertNight  Provides colors to use with some Direct Coloring classes 
REB_DirectColorHelper  Provides colors to use with some Direct Coloring classes 
REB_DistanceEstimateGradient  A smoothing algorithm that works for both convergent and divergent fractals. 
REB_Earth  Provides colors to use with some Direct Coloring classes 
REB_EdgeDetectFilter  Basic Edge detection filter. 
REB_Embers  Provides colors to use with some Direct Coloring classes 
REB_EmbossFilter  Basic Emboss filter. 
REB_EveningSky  Provides colors to use with some Direct Coloring classes 
REB_ExponentialSmoothing  Based on the original 1994 algorithm of Ron Barnett. 
REB_ExponentialSmoothing_Gradient  Based on the original 1994 algorithm of Ron Barnett. 
REB_Fall  Provides colors to use with some Direct Coloring classes 
REB_Fantasia  Provides colors to use with some Direct Coloring classes 
REB_FibersThings  Based upon the divergent formula code of Jussi Härkönen, but for convergent formulas. 
REB_FibersThings_Gradient  Based upon the divergent formula code of Jussi Härkönen, but for convergent formulas. 
REB_FloweringOrchard  Provides colors to use with some Direct Coloring classes 
REB_Flowers  Provides colors to use with some Direct Coloring classes 
REB_Flowers2  Provides colors to use with some Direct Coloring classes 
REB_Flowers3  Provides colors to use with some Direct Coloring classes 
REB_FractalTiles  A tiling formula that can be used with any object formualas. 
REB_FrameRobert  Based upon the FrameRobertson fractal. 
REB_FrameRobert_Switch  
REB_FrameRobertJulia  Based upon the FrameRobertson fractal. 
REB_FrameRobertRoots_Switch  
REB_FunBarnsley1  Barnsley formula that uses Fractint style bailouts. 
REB_FunBarnsley1_Switch  
REB_FunBarnsley2_Switch  
REB_FunBarnsleyJulia1  Barnsley Julia with Fractint style bailout options. 
REB_GeneralSmoothing  A smoothing algorithm that works for both convergent and divergen fractals. 
REB_GeneralSmoothingGradient  A smoothing algorithm that works for both convergent and divergent fractals. 
REB_GoldGreen  Provides colors to use with some Direct Coloring classes 
REB_GoldMix  Provides colors to use with some Direct Coloring classes 
REB_GoldSilver  Provides colors to use with some Direct Coloring classes 
REB_Gopalsamy  Gopalsamy with Fractint style bailout options. 
REB_Gopalsamy_Switch  
REB_Gopalsamy3  Gopalsamy3 with Fractint style bailout options. 
REB_Gopalsamy3_Switch  
REB_Gopalsamy5  Gopalsamy5 with Fractint style bailout options. 
REB_Gopalsamy5_Switch  
REB_GrayMatter  Provides colors to use with some Direct Coloring classes 
REB_Guernica  Provides colors to use with some Direct Coloring classes 
REB_HighPassFilter  Quick Filter that attenuates low frequency content

REB_HyperbolicMapping  Hyperbolic mapping onto a sphere. 
REB_Hyperparaboloid  3D Hyperparaboloid shape to create 3D "saddles" 
REB_IceScape  Provides colors to use with some Direct Coloring classes 
REB_IFSApollo  3D Hyperparaboloid shape to create 3D "saddles" 
REB_Ikenaga_Switch  
REB_IkenagaJulia  Based upon the Ikenaga fractal 
REB_IkenagaMap  based upon the Ikenaga function described in Dewdneys's The Armchair Universe. 
REB_IkenagaRoots_Switch  
REB_ImageTileTexture  Uses an image to create a texture. 
REB_ImageTrapsColoring  An Orbit Traps variant with the addition of trapped image import. 
REB_Inca  Provides colors to use with some Direct Coloring classes 
REB_Inversions  Circle Inversions transform. 
REB_Julia  Mandelbrot Julia with Fractint style bailout options. 
REB_laTerra  Provides colors to use with some Direct Coloring classes 
REB_LightingDirect  Direct Coloring Lighting with textures and images. 
REB_LowPassFilter  Quick Filter that attenuates high frequency content

REB_Magnet1_Switch  
REB_Magnet2_Switch  
REB_Mandelbrot  Mandelbrot formula that uses Fractint style bailouts. 
REB_MandelbrotJulia_Switch  
REB_MandelGopalsamy  Gopalsamy with Fractint style bailout options. 
REB_MandelGopalsamy3  Mandel Gopalsamy3 with Fractint style bailout options. 
REB_MandelGopalsamy5  Mandel Gopalsamy5 with Fractint style bailout options. 
REB_Manowar_Switch  
REB_MediumSeaGreenMix  Provides colors to use with some Direct Coloring classes 
REB_Meso  Provides colors to use with some Direct Coloring classes 
REB_Mobius  Kleinian Inversions. 
REB_Mojave  Provides colors to use with some Direct Coloring classes 
REB_MorningSky  Provides colors to use with some Direct Coloring classes 
REB_Native  Provides colors to use with some Direct Coloring classes 
REB_NegativeMandelPower_Switch  
REB_Newton  Newton with multiple convergence methods. 
REB_Newton_Switch  
REB_NullFilter  
REB_Oasis  Provides colors to use with some Direct Coloring classes 
REB_Ocean  Provides colors to use with some Direct Coloring classes 
REB_Ocean2  Provides colors to use with some Direct Coloring classes 
REB_OldPhoenix  
REB_OldPhoenix_Switch  
REB_OldPhoenixMandelbrot  
REB_Pastel  Provides colors to use with some Direct Coloring classes 
REB_PastelRainbow  Provides colors to use with some Direct Coloring classes 
REB_Pastels2  Provides colors to use with some Direct Coloring classes 
REB_PeruMix  Provides colors to use with some Direct Coloring classes 
REB_Phoenix_Switch  
REB_PurpleYellow  Provides colors to use with some Direct Coloring classes 
REB_QuietForest  Provides colors to use with some Direct Coloring classes 
REB_Rainbow1  Provides colors to use with some Direct Coloring classes 
REB_Rainbow2  Provides colors to use with some Direct Coloring classes 
REB_Reb  Provides colors to use with some Direct Coloring classes 
REB_RedTan  Provides colors to use with some Direct Coloring classes 
REB_RoyalBlueMix  Provides colors to use with some Direct Coloring classes 
REB_Sahara  Provides colors to use with some Direct Coloring classes 
REB_Sand  Provides colors to use with some Direct Coloring classes 
REB_Sand2  Provides colors to use with some Direct Coloring classes 
REB_SandAndSky  Provides colors to use with some Direct Coloring classes 
REB_SantaFe  Provides colors to use with some Direct Coloring classes 
REB_SchottkyMix  Provides colors to use with some Direct Coloring classes 
REB_Showtime  Provides colors to use with some Direct Coloring classes 
REB_SJFrameRobert_Switch  
REB_SJIkenaga_Switch  
REB_SJMagnet1_Switch  
REB_SJMagnet2_Switch  
REB_SJMandelbrot_Switch  
REB_SJManowar_Switch  
REB_SJSpider_Switch  
REB_Slope  A slope formula that can be used with any object formualas. 
REB_SlopeHelper  Helper class for REB_Slope. 
REB_Soleil  Provides colors to use with some Direct Coloring classes 
REB_Spider_Switch  
REB_SpokesNRings  This trap creates rings and spokes shapes. 
REB_Spring  Provides colors to use with some Direct Coloring classes 
REB_SpringGreenMix  Provides colors to use with some Direct Coloring classes 
REB_Summer  Provides colors to use with some Direct Coloring classes 
REB_Sunset  Provides colors to use with some Direct Coloring classes 
REB_SunsetClouds  Provides colors to use with some Direct Coloring classes 
REB_Switch_Embossed  Switchable Object version of the Embossed* formulas in Standard.ufm Originally written by Kerry Mitchell. 
REB_Switch_EmbossedHelper  Helper class for Switch_Embossed. 
REB_Switch_FractalTiler  A tiling formula that can be used with any object switch formualas. 
REB_Switch_Slope  A slope formula that can be used with any object formualas. 
REB_Switch_SlopeHelper  Helper class for REB_Slope. 
REB_TentMap  The Tent Map as described in Wikipedia and Mathworld. 
REB_TentMap_Switch  
REB_TentMapJulia  Julia version of the Tent Map as described in Wikipedia and Mathworld. 
REB_TrapColoringIteration  Returns a value based upon the iteration # which has been weighted by a texture 
REB_TrapShape4DOrbit  Based upon the 4D fractal formula approach of Gordon Lamb. 
REB_TrapShapeAmpersand  This shape uses the ampersand function. 
REB_TrapShapeArachnida1  This shape uses the arachnida 1 function. 
REB_TrapShapeArachnida2  This shape uses the arachnida 2 function. 
REB_TrapShapeArchimedes  This shape uses the Archimedes function. 
REB_TrapShapeAtzemaSpiral  This shape uses the Atzema spiral function. 
REB_TrapShapeBean  This shape uses the bean function. 
REB_TrapShapeBicorn  This shape uses the bicorn function. 
REB_TrapShapeBicuspid  This shape uses the bicuspid function. 
REB_TrapShapeBifolium  This shape uses the bifolium function. 
REB_TrapShapeBow  This shape uses the bow function. 
REB_TrapShapeButterfly  This shape uses the butterfly function. 
REB_TrapShapeCardiod  This shape uses the cardiod function. 
REB_TrapShapeCassiniOvals  This shape uses the Cassini ovals function. 
REB_TrapShapeCayleysSextic  This shape uses the Cayley's sextic function. 
REB_TrapShapeCeilFloor  This shape uses the ceil() and floor() functions. 
REB_TrapShapeCfPlus  This shape uses the ceil() and floor() functions. 
REB_TrapShapeChip  Based upon the Chip strange attractor. 
REB_TrapShapeChip2  Based upon the Chip strange attractor. 
REB_TrapShapeCircle  This shape uses the circle function. 
REB_TrapShapeCircleCatacaustic  This shape uses the circle catacaustic function. 
REB_TrapShapeCissoidofDiocles  This shape uses the cissoid of Diocles function. 
REB_TrapShapeCochleoid  This shape uses the cochleoid function. 
REB_TrapShapeConchoid  This shape uses the conchoid function. 
REB_TrapShapeCosMartin  Uses the CosMartin strange attractor as the trap shape. 
REB_TrapShapeCosMartin2  Uses the CosMartin strange attractor as the trap shape. 
REB_TrapShapeCotesSpiral  This shape uses the Cote's spiral function. 
REB_TrapShapeCruciform  This shape uses the cruciform function. 
REB_TrapShapeCurtateCycloid  This shape uses the curtate cycloid function. 
REB_TrapShapeCycloid  This shape uses the cycloid function. 
REB_TrapShapeCycloidofSeva  This shape uses the cycloid of Seva function. 
REB_TrapShapeDeltoidCatacaustic  This shape uses the deltoid catacaustic function. 
REB_TrapShapeDevilsCurve  This shape uses the devil's curve function. 
REB_TrapShapeDiamond  This shape uses the diamond function. 
REB_TrapShapeDipoleCurve  This shape uses the dipole function. 
REB_TrapShapeDumbellCurve  This shape uses the dumbell function. 
REB_TrapShapeEightCurve  This shape uses the eight function. 
REB_TrapShapeEllipseCatacaustic  This shape uses the ellipse catacaustic function. 
REB_TrapShapeEllipseEvolute  This shape uses the ellipse evolute function. 
REB_TrapShapeEpicycloid  This shape uses the epicycloid function. 
REB_TrapShapeEpispiral  This shape uses the epispiral function. 
REB_TrapShapeFibonacci  This shape based upon Fibonacci numbers 
REB_TrapShapeFoliumOfDescartes  This shape uses the folium of Descartes function. 
REB_TrapShapeGearCurve  This shape uses the gear curve function. 
REB_TrapShapeGenTexture  This texture is derived from the code of Dennis Magar. 
REB_TrapShapeGingerbread  This shape uses the Gingerbread strange attractor. 
REB_TrapShapeGnarlTexture  This texture is based upon the code of Mark Townsend Convolution code added 10/10/08 
REB_TrapShapeHenon  This shape uses the Henon strange attractor

REB_TrapShapeHenon2  Uses the Henon strange attractor as the trap shape. 
REB_TrapShapeHipopede  This shape uses the hipopede function. 
REB_TrapShapeHopalong  This shape uses the Hopalong strange attractor. 
REB_TrapShapeHopalong2  Uses the Hopalong strange attractor as the trap shape. 
REB_TrapShapeHyperbola  This shape uses the ophiuride function. 
REB_TrapShapeIkenaga  Uses the Ikenaga fractal function as the trap

REB_TrapShapeInversions  This shape uses sphere and mobius inversions 
REB_TrapShapeKampyleofEudoxus  This shape uses the kampyle of Eudoxus function. 
REB_TrapShapeKappaCurve  This shape uses the kapp a curve function. 
REB_TrapShapeKeratoidCusp  This shape uses the keratoid cusp function. 
REB_TrapShapeKnotCurve  This shape uses the knot curve function. 
REB_TrapShapeLatoocarfian  This shape uses the Latoocarfian strange attractor

REB_TrapShapeLatticeTexture  This texture provides a variety of 3D lattice shapes. 
REB_TrapShapeLemniscate  This shape uses the lemniscate function. 
REB_TrapShapeLiar  This shape uses the Liar formula of Chuck Ebbert. 
REB_TrapShapeLimaconOfPascal  This shape uses the limacon of Pascal function. 
REB_TrapShapeLine  This shape uses the ophiuride function. 
REB_TrapShapeLinksCurve  This shape uses the links curve function. 
REB_TrapShapeLituus  This shape uses the lituus function. 
REB_TrapShapeLogSpiral  This shape uses the log spiral function. 
REB_TrapShapeLogSpiralCatacaustic  This shape uses the log spiral catacaustic function. 
REB_TrapShapeMalteseCross  This shape uses the ophiuride function. 
REB_TrapShapeModPerlinTexture  This texture is based upon the code of Damien Jones Convolution code added 10/10/08 
REB_TrapShapeNephroid  This shape uses the nephroid function. 
REB_TrapShapeOphiuride  This shape uses the ophiuride function. 
REB_TrapShapeParabola  This shape uses the parabola function. 
REB_TrapShapePickover  This shape uses the Pickover strange attractor

REB_TrapShapePiriform  This shape uses the piriform function. 
REB_TrapShapePoinsotSpiral1  This shape uses the Poinsot spiral 1 function. 
REB_TrapShapePoinsotSpiral2  This shape uses the Poinsot spiral 2 function. 
REB_TrapShapePolytrope  This shape uses the polytrope function. 
REB_TrapShapeProduct  This shape is the product of the real and imaginary components of z. 
REB_TrapShapeProduct2  This shape is a weighted product of the the real and imaginary components of z. 
REB_TrapShapeQuadratrixOfHippias  This shape uses the quadratrix of Hippias function. 
REB_TrapShapeQuadrifolium  This shape uses the quadrifolium function. 
REB_TrapShapeQuadruptwo  This shape uses the Quadruptwo strange attractor. 
REB_TrapShapeQuotient1  This shape is a quotient of the real and imaginary components of z. 
REB_TrapShapeQuotient2  This shape is a quotient of the real and imaginary components of z. 
REB_TrapShapeQuotient3  This shape is a weighted quotient of the the real and imaginary components of z. 
REB_TrapShapeQuotient4  This shape is a weighted quotient of the the real and imaginary components of z. 
REB_TrapShapeREBAstroid  This shape uses the astroid function. 
REB_TrapShapeRose  This shape uses the rose function. 
REB_TrapShapeRoseOfTroy  This shape uses the rose of Troy function. 
REB_TrapShapeScarabaeus  This shape uses the scarabaeus function. 
REB_TrapShapeSemicubicalParabola  This shape uses the semicubical parabola function. 
REB_TrapShapeSerpentineCurve  This shape uses the serpentine curve function. 
REB_TrapShapeSierpinski  This shape uses the Sierpinski strange attractor. 
REB_TrapShapeSlopeBasic  Provides the basic trap shapes for Slope with Shapes. 
REB_TrapShapeSprott3D  This shape uses a Sprott strange attractor. 
REB_TrapShapeSprott3D_ODE  This shape uses a Sprott strange attractor. 
REB_TrapShapeSprottQuad  This shape uses a Sprott strange attractor. 
REB_TrapShapeStirrupCurve  This shape uses the stirrup curve function. 
REB_TrapShapeStrophoid  This shape uses the strophoid function. 
REB_TrapShapeSum  This shape is the sum of the real and imaginary components of z. 
REB_TrapShapeSum2  This shape is a weighted sum of the the real and imaginary components of z. 
REB_TrapShapeSwastikaCurve  This shape uses the swastika curve function. 
REB_TrapShapeTeardropCurve  This shape uses the teardrop curve function. 
REB_TrapShapeThreeply  This shape is the Threeply strange attractor. 
REB_TrapShapeTobyGeometrixTexture  This texture is derived from the code of Toby Marshall. 
REB_TrapShapeTractrix  This shape uses the tractrix function. 
REB_TrapShapeTrefoil  This shape uses the trefoil function. 
REB_TrapShapeTrident  This shape uses the trident function. 
REB_TrapShapeTridentOfDescartes  This shape uses the trident of Descartes function. 
REB_TrapShapeTrifolium  This shape uses the trifolium function. 
REB_TrapShapeTrisectrixOfMclaurin  This shape uses the trisectrix of McLaurin function. 
REB_TrapShapeTrPlus  This shape uses the trunc() and round() functions. 
REB_TrapShapeTruncRound  This shape uses the trunc() and round() functions. 
REB_TrapShapeTschirnhausenCubic  This shape uses the Tschirnhausen cubic function. 
REB_TrapShapeWitchOfAgnesi  This shape uses the witch of Agnesi function. 
REB_TrapShapeWorleyTextures  Implementation of Worley cellular noise with Worley fractal modulation. 
REB_TrapShapeZito  This shape uses the Zito strange attractor. 
REB_Volcano  Provides colors to use with some Direct Coloring classes 
REB_WebgenMix  Provides colors to use with some Direct Coloring classes 
REB_Winter  Provides colors to use with some Direct Coloring classes 
Seven_Klein_Group  Modified from Morgan Owens' Fractint frm

Sphere  class for creating sphere objects 
SphereArray  class for sphere arrays

Switch  
TobysMorph  A transform based upon the Morph code of Toby Marshall

TransferDistanceVariants  This is a basic transfer function useful for trap distances. 
TrapTransferBias  This is a basic transfer function useful for trap distances. 
TrapTransformMod  Basic trap shape transform with trap modifier added. 
by Ron Barnett
July 3, 2008
Ron's Website
This is my public collection. As much as possible, I will try to keep these backwardscompatible, so that all of your parameters will always render correctly in the future.
Search Menu:
1. Quaternion/Hypercomplex math
2. Mobius Transformations
3. 3D Object classes
4. 3D Inversion classes
5. Trap shape classes
6. Image TrapMode classes
7. Image Trap ColorMode classes
8. Trap Transfer classes
9. Image Traps class
10. Color Trap classes
11. Formula object classes
12. Formula Switch Classes
13. Direct Color Arrays
14. Direct Coloring Classes
15. Gradient Coloring Classes
16. Transformation classes
17. Raytrace Classes
18. Convolution filters


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