ULB File reb

by Ron Barnett
July 3, 2008
Ron's Website

See:
          Description

Class Summary
AppolonianGasket Modified from Morgan Owens' Fractint frm
ColorTrapChecker ColorTrap that provides checker coloring.
ColorTrapGnarl This is a Perlin coloring texture based upon the code of Mark Townsend.
ColorTrapImageTiles ColorTrap Wrapper for Image Import
ColorTrapNoColor Placeholder for Colors
ColorTrapShapeBlock This is essentially a wrapper around a transformation, a trap shape, and a transfer function.
IllumColorMerge Sets a new default for DefaultColorMerge for use with Raytracing.
ImageTrapColoring This is a generic image trap coloring mode formula.
ImageTrapColoringAngleToOrigin Returns the angle to origin of the trapped point which has been weighted by a texture
ImageTrapColoringAngleToTrap Returns the angle to the trapped point which has been weighted by a texture
ImageTrapColoringDistance Returns a trap distance which has been weighted by a texture
ImageTrapColoringImag Returns the imaginary value of the trapped point which has been weighted by a texture
ImageTrapColoringIteration Returns a value based upon the iteration # which has been weighted by a texture
ImageTrapColoringMagnitude Returns the magnitude of the trapped point which has been weighted by a texture
ImageTrapColoringReal Returns the real value of the trapped point which has been weighted by a texture
ImageTrapMode This is a generic image trap mode formula.
ImageTrapModeAlternatingAverage trap mode average variant based upon a class of Damien Jones
ImageTrapModeAlternatingAverage2 trap mode average variant based upon a class of Damien Jones
ImageTrapModeAverage This trap mode averages the trapped points that are within the threshold.
ImageTrapModeChangeAverage trap mode average variant based upon a class of Damien Jones
ImageTrapModeClosest Uses the closest trapped point
ImageTrapModeExponentialAverage trap mode average variant based upon a class of Damien Jones
ImageTrapModeFarthest This trap mode uses the farthest trapped point that is within the threshold.
ImageTrapModeFirst This trap mode uses the first trapped point that is within the threshold.
ImageTrapModeInvertedSum trap mode variant based upon a class of Damien Jones
ImageTrapModeLast This trap mode uses the last trapped point that is within the threshold.
ImageTrapModeProduct trap mode variant based upon a class of Damien Jones
ImageTrapModeSecondClosest traps the second closest point
ImageTrapModeSecondFarthest This trap mode uses the second farthest trapped point that is within the threshold.
ImageTrapModeSignAverage trap mode average variant based upon a class of Damien Jones
ImageTrapModeSmallest Uses the smallest trapped point
ImageTrapModeStacked trap mode variant based upon a class of Damien Jones
ImageTrapModeSum This trap mode sums the trapped points that are within the threshold.
ImageTrapModeTwoClosest trap mode variant based upon a class of Damien Jones
IMageTrapModeTwoFarthest trap mode variant based upon a class of Damien Jones
ImageTrapModeWithThreshold Variant of ImageTrapMode that is thresholdable
ImageTrapTrapOnly trap mode variant based upon a class of Damien Jones
InvertCircles circle inversions
InvertCube sphere inversions starting with a cubic geometery
this is a child of InvertSphere
InvertDodecahedron sphere inversions starting with a dodecahedral geometery
this is a child of InvertSphere
InvertMobius Derived from the public C code of Curtis McMullen and material from Indra's Pearls by Mumford, Series and Wright A new method for InitSpheres is needed, as both spheres and Kleinian Group matricies must be initalized.
InvertOctahedron sphere inversions starting with a octahedral geometery
this is a child of InvertSphere
InvertSphere sphere inversions starting with a tetrahedral geometery for the base set
this is the base class
it contains methods for
1.
Mobius Creates Mobius transformations in a matrix format.
MobiusArray class for Mobius Transformation arrays
Monnier_HyperbolicTiling Based upon the uxf of Samuel Monnier and used with his permission.
Monnier_SFBM_II_Texture Trap shape based upon Sam Monnier's S.F.B.M.
Monnier_SFBM_II_TextureC This is an fBm color texture upon Sam Monnier's S.F.B.M.
Plane class for creating plane objects
PlaneArray class for creating plane object arrays
Point class for creating 3D point objects
PointArray class for creating 3D point object arrays
QH Functions for Quaternion and Hypercomplex operations.
RaytraceGeneric The generic class sets up lights and the viewpoint.
RaytraceSphere
REB_3RDIMFrame_Robert
REB_3RDIMFrame_RobertJulia
REB_3RDIMFrameRobert_Switch
REB_3RDIMIkenaga
REB_3RDIMIkenaga_Switch
REB_3RDIMIkenagaJulia
REB_3RDIMMagnet1
REB_3RDIMMagnet1_Switch
REB_3RDIMMagnet1Julia
REB_3RDIMMagnet2
REB_3RDIMMagnet2_Switch
REB_3RDIMMagnet2Julia
REB_3RDIMMandelbrot_Switch
REB_3RDIMManowar
REB_3RDIMManowar_Switch
REB_3RDIMManowarJulia
REB_3RDIMSpider
REB_3RDIMSpider_Switch
REB_3RDIMSpiderJulia
REB_Alhambra Provides colors to use with some Direct Coloring classes

REB_Alien Provides colors to use with some Direct Coloring classes

REB_Allison Provides colors to use with some Direct Coloring classes

REB_attract_formula_tx Strange attractor transforms.
REB_AverageBlurFilter Basic blur/smooth filter using the average value.
REB_Belvedere Provides colors to use with some Direct Coloring classes

REB_Berries Provides colors to use with some Direct Coloring classes

REB_BlueGreen Provides colors to use with some Direct Coloring classes

REB_BlueSilver Provides colors to use with some Direct Coloring classes

REB_Bouquet Provides colors to use with some Direct Coloring classes

REB_Browns Provides colors to use with some Direct Coloring classes

REB_Byre Provides colors to use with some Direct Coloring classes

REB_Cayley_Switch
REB_CayleyJulia Based upon a formula of Mark Townsend.
REB_CayleyMandel Based upon a formula of Mark Townsend.
REB_Chill Provides colors to use with some Direct Coloring classes

REB_CloudNine Provides colors to use with some Direct Coloring classes

REB_Clouds Provides colors to use with some Direct Coloring classes

REB_Clover Provides colors to use with some Direct Coloring classes

REB_ColdFire Provides colors to use with some Direct Coloring classes

REB_Colors Provides colors to use with some Direct Coloring classes

REB_ColorSwitch Provides colors to use with some Direct Coloring classes

REB_ColorTrapModPerlin This is a Perlin coloring texture based upon the code of Damien Jones.
REB_ColorTrapWorley This is a coloring texture based upon the code of Stephen Worley.
REB_ConvolutionShapeWrapper This wrapper allows you to use any trap shape and any convolution filter to produce blurred or sharpened (or other) trap effects.
REB_ConvolutionWrapper This wrapper allows you to use any color trap and any convolution filter to produce blurred or sharpened (or other) trap effects.
REB_CrimsonMix Provides colors to use with some Direct Coloring classes

REB_CubicRoots_Switch
REB_Default Provides colors to use with some Direct Coloring classes

REB_Desert Provides colors to use with some Direct Coloring classes

REB_DesertNight Provides colors to use with some Direct Coloring classes

REB_DirectColorHelper Provides colors to use with some Direct Coloring classes

REB_DistanceEstimateGradient A smoothing algorithm that works for both convergent and divergent fractals.
REB_Earth Provides colors to use with some Direct Coloring classes

REB_EdgeDetectFilter Basic Edge detection filter.
REB_Embers Provides colors to use with some Direct Coloring classes

REB_EmbossFilter Basic Emboss filter.
REB_EveningSky Provides colors to use with some Direct Coloring classes

REB_ExponentialSmoothing Based on the original 1994 algorithm of Ron Barnett.
REB_ExponentialSmoothing_Gradient Based on the original 1994 algorithm of Ron Barnett.
REB_Fall Provides colors to use with some Direct Coloring classes

REB_Fantasia Provides colors to use with some Direct Coloring classes

REB_FibersThings Based upon the divergent formula code of Jussi Härkönen, but for convergent formulas.
REB_FibersThings_Gradient Based upon the divergent formula code of Jussi Härkönen, but for convergent formulas.
REB_FloweringOrchard Provides colors to use with some Direct Coloring classes

REB_Flowers Provides colors to use with some Direct Coloring classes

REB_Flowers2 Provides colors to use with some Direct Coloring classes

REB_Flowers3 Provides colors to use with some Direct Coloring classes

REB_FractalTiles A tiling formula that can be used with any object formualas.
REB_FrameRobert Based upon the Frame-Robertson fractal.
REB_FrameRobert_Switch
REB_FrameRobertJulia Based upon the Frame-Robertson fractal.
REB_FrameRobertRoots_Switch
REB_FunBarnsley1 Barnsley formula that uses Fractint style bailouts.
REB_FunBarnsley1_Switch
REB_FunBarnsley2_Switch
REB_FunBarnsleyJulia1 Barnsley Julia with Fractint style bailout options.
REB_GeneralSmoothing A smoothing algorithm that works for both convergent and divergen fractals.
REB_GeneralSmoothingGradient A smoothing algorithm that works for both convergent and divergent fractals.
REB_GoldGreen Provides colors to use with some Direct Coloring classes

REB_GoldMix Provides colors to use with some Direct Coloring classes

REB_GoldSilver Provides colors to use with some Direct Coloring classes

REB_Gopalsamy Gopalsamy with Fractint style bailout options.
REB_Gopalsamy_Switch
REB_Gopalsamy3 Gopalsamy3 with Fractint style bailout options.
REB_Gopalsamy3_Switch
REB_Gopalsamy5 Gopalsamy5 with Fractint style bailout options.
REB_Gopalsamy5_Switch
REB_GrayMatter Provides colors to use with some Direct Coloring classes

REB_Guernica Provides colors to use with some Direct Coloring classes

REB_HighPassFilter Quick Filter that attenuates low frequency content
REB_HyperbolicMapping Hyperbolic mapping onto a sphere.
REB_Hyperparaboloid 3D Hyperparaboloid shape to create 3D "saddles"

REB_IceScape Provides colors to use with some Direct Coloring classes

REB_IFSApollo 3D Hyperparaboloid shape to create 3D "saddles"

REB_Ikenaga_Switch
REB_IkenagaJulia Based upon the Ikenaga fractal
REB_IkenagaMap based upon the Ikenaga function described in Dewdneys's The Armchair Universe.
REB_IkenagaRoots_Switch
REB_ImageTileTexture Uses an image to create a texture.
REB_ImageTrapsColoring An Orbit Traps variant with the addition of trapped image import.
REB_Inca Provides colors to use with some Direct Coloring classes

REB_Inversions Circle Inversions transform.
REB_Julia Mandelbrot Julia with Fractint style bailout options.
REB_laTerra Provides colors to use with some Direct Coloring classes

REB_LightingDirect Direct Coloring Lighting with textures and images.
REB_LowPassFilter Quick Filter that attenuates high frequency content
REB_Magnet1_Switch
REB_Magnet2_Switch
REB_Mandelbrot Mandelbrot formula that uses Fractint style bailouts.
REB_MandelbrotJulia_Switch
REB_MandelGopalsamy Gopalsamy with Fractint style bailout options.
REB_MandelGopalsamy3 Mandel Gopalsamy3 with Fractint style bailout options.
REB_MandelGopalsamy5 Mandel Gopalsamy5 with Fractint style bailout options.
REB_Manowar_Switch
REB_MediumSeaGreenMix Provides colors to use with some Direct Coloring classes

REB_Meso Provides colors to use with some Direct Coloring classes

REB_Mobius Kleinian Inversions.
REB_Mojave Provides colors to use with some Direct Coloring classes

REB_MorningSky Provides colors to use with some Direct Coloring classes

REB_Native Provides colors to use with some Direct Coloring classes

REB_NegativeMandelPower_Switch
REB_Newton Newton with multiple convergence methods.
REB_Newton_Switch
REB_NullFilter
REB_Oasis Provides colors to use with some Direct Coloring classes

REB_Ocean Provides colors to use with some Direct Coloring classes

REB_Ocean2 Provides colors to use with some Direct Coloring classes

REB_OldPhoenix
REB_OldPhoenix_Switch
REB_OldPhoenixMandelbrot
REB_Pastel Provides colors to use with some Direct Coloring classes

REB_PastelRainbow Provides colors to use with some Direct Coloring classes

REB_Pastels2 Provides colors to use with some Direct Coloring classes

REB_PeruMix Provides colors to use with some Direct Coloring classes

REB_Phoenix_Switch
REB_PurpleYellow Provides colors to use with some Direct Coloring classes

REB_QuietForest Provides colors to use with some Direct Coloring classes

REB_Rainbow1 Provides colors to use with some Direct Coloring classes

REB_Rainbow2 Provides colors to use with some Direct Coloring classes

REB_Reb Provides colors to use with some Direct Coloring classes

REB_RedTan Provides colors to use with some Direct Coloring classes

REB_RoyalBlueMix Provides colors to use with some Direct Coloring classes

REB_Sahara Provides colors to use with some Direct Coloring classes

REB_Sand Provides colors to use with some Direct Coloring classes

REB_Sand2 Provides colors to use with some Direct Coloring classes

REB_SandAndSky Provides colors to use with some Direct Coloring classes

REB_SantaFe Provides colors to use with some Direct Coloring classes

REB_SchottkyMix Provides colors to use with some Direct Coloring classes

REB_Showtime Provides colors to use with some Direct Coloring classes

REB_SJFrameRobert_Switch
REB_SJIkenaga_Switch
REB_SJMagnet1_Switch
REB_SJMagnet2_Switch
REB_SJMandelbrot_Switch
REB_SJManowar_Switch
REB_SJSpider_Switch
REB_Slope A slope formula that can be used with any object formualas.
REB_SlopeHelper Helper class for REB_Slope.
REB_Soleil Provides colors to use with some Direct Coloring classes

REB_Spider_Switch
REB_SpokesNRings This trap creates rings and spokes shapes.
REB_Spring Provides colors to use with some Direct Coloring classes

REB_SpringGreenMix Provides colors to use with some Direct Coloring classes

REB_Summer Provides colors to use with some Direct Coloring classes

REB_Sunset Provides colors to use with some Direct Coloring classes

REB_SunsetClouds Provides colors to use with some Direct Coloring classes

REB_Switch_Embossed Switchable Object version of the Embossed* formulas in Standard.ufm Originally written by Kerry Mitchell.
REB_Switch_EmbossedHelper Helper class for Switch_Embossed.
REB_Switch_FractalTiler A tiling formula that can be used with any object switch formualas.
REB_Switch_Slope A slope formula that can be used with any object formualas.
REB_Switch_SlopeHelper Helper class for REB_Slope.
REB_TentMap The Tent Map as described in Wikipedia and Mathworld.
REB_TentMap_Switch
REB_TentMapJulia Julia version of the Tent Map as described in Wikipedia and Mathworld.
REB_TrapColoringIteration Returns a value based upon the iteration # which has been weighted by a texture
REB_TrapShape4DOrbit Based upon the 4D fractal formula approach of Gordon Lamb.
REB_TrapShapeAmpersand This shape uses the ampersand function.
REB_TrapShapeArachnida1 This shape uses the arachnida 1 function.
REB_TrapShapeArachnida2 This shape uses the arachnida 2 function.
REB_TrapShapeArchimedes This shape uses the Archimedes function.
REB_TrapShapeAtzemaSpiral This shape uses the Atzema spiral function.
REB_TrapShapeBean This shape uses the bean function.
REB_TrapShapeBicorn This shape uses the bicorn function.
REB_TrapShapeBicuspid This shape uses the bicuspid function.
REB_TrapShapeBifolium This shape uses the bifolium function.
REB_TrapShapeBow This shape uses the bow function.
REB_TrapShapeButterfly This shape uses the butterfly function.
REB_TrapShapeCardiod This shape uses the cardiod function.
REB_TrapShapeCassiniOvals This shape uses the Cassini ovals function.
REB_TrapShapeCayleysSextic This shape uses the Cayley's sextic function.
REB_TrapShapeCeilFloor This shape uses the ceil() and floor() functions.
REB_TrapShapeCfPlus This shape uses the ceil() and floor() functions.
REB_TrapShapeChip Based upon the Chip strange attractor.
REB_TrapShapeChip2 Based upon the Chip strange attractor.
REB_TrapShapeCircle This shape uses the circle function.
REB_TrapShapeCircleCatacaustic This shape uses the circle catacaustic function.
REB_TrapShapeCissoidofDiocles This shape uses the cissoid of Diocles function.
REB_TrapShapeCochleoid This shape uses the cochleoid function.
REB_TrapShapeConchoid This shape uses the conchoid function.
REB_TrapShapeCosMartin Uses the CosMartin strange attractor as the trap shape.
REB_TrapShapeCosMartin2 Uses the CosMartin strange attractor as the trap shape.
REB_TrapShapeCotesSpiral This shape uses the Cote's spiral function.
REB_TrapShapeCruciform This shape uses the cruciform function.
REB_TrapShapeCurtateCycloid This shape uses the curtate cycloid function.
REB_TrapShapeCycloid This shape uses the cycloid function.
REB_TrapShapeCycloidofSeva This shape uses the cycloid of Seva function.
REB_TrapShapeDeltoidCatacaustic This shape uses the deltoid catacaustic function.
REB_TrapShapeDevilsCurve This shape uses the devil's curve function.
REB_TrapShapeDiamond This shape uses the diamond function.
REB_TrapShapeDipoleCurve This shape uses the dipole function.
REB_TrapShapeDumbellCurve This shape uses the dumbell function.
REB_TrapShapeEightCurve This shape uses the eight function.
REB_TrapShapeEllipseCatacaustic This shape uses the ellipse catacaustic function.
REB_TrapShapeEllipseEvolute This shape uses the ellipse evolute function.
REB_TrapShapeEpicycloid This shape uses the epicycloid function.
REB_TrapShapeEpispiral This shape uses the epispiral function.
REB_TrapShapeFibonacci This shape based upon Fibonacci numbers
REB_TrapShapeFoliumOfDescartes This shape uses the folium of Descartes function.
REB_TrapShapeGearCurve This shape uses the gear curve function.
REB_TrapShapeGenTexture This texture is derived from the code of Dennis Magar.
REB_TrapShapeGingerbread This shape uses the Gingerbread strange attractor.
REB_TrapShapeGnarlTexture This texture is based upon the code of Mark Townsend
Convolution code added 10/10/08

REB_TrapShapeHenon This shape uses the Henon strange attractor
REB_TrapShapeHenon2 Uses the Henon strange attractor as the trap shape.
REB_TrapShapeHipopede This shape uses the hipopede function.
REB_TrapShapeHopalong This shape uses the Hopalong strange attractor.
REB_TrapShapeHopalong2 Uses the Hopalong strange attractor as the trap shape.
REB_TrapShapeHyperbola This shape uses the ophiuride function.
REB_TrapShapeIkenaga Uses the Ikenaga fractal function as the trap
REB_TrapShapeInversions This shape uses sphere and mobius inversions

REB_TrapShapeKampyleofEudoxus This shape uses the kampyle of Eudoxus function.
REB_TrapShapeKappaCurve This shape uses the kapp a curve function.
REB_TrapShapeKeratoidCusp This shape uses the keratoid cusp function.
REB_TrapShapeKnotCurve This shape uses the knot curve function.
REB_TrapShapeLatoocarfian This shape uses the Latoocarfian strange attractor
REB_TrapShapeLatticeTexture This texture provides a variety of 3D lattice shapes.
REB_TrapShapeLemniscate This shape uses the lemniscate function.
REB_TrapShapeLiar This shape uses the Liar formula of Chuck Ebbert.
REB_TrapShapeLimaconOfPascal This shape uses the limacon of Pascal function.
REB_TrapShapeLine This shape uses the ophiuride function.
REB_TrapShapeLinksCurve This shape uses the links curve function.
REB_TrapShapeLituus This shape uses the lituus function.
REB_TrapShapeLogSpiral This shape uses the log spiral function.
REB_TrapShapeLogSpiralCatacaustic This shape uses the log spiral catacaustic function.
REB_TrapShapeMalteseCross This shape uses the ophiuride function.
REB_TrapShapeModPerlinTexture This texture is based upon the code of Damien Jones
Convolution code added 10/10/08

REB_TrapShapeNephroid This shape uses the nephroid function.
REB_TrapShapeOphiuride This shape uses the ophiuride function.
REB_TrapShapeParabola This shape uses the parabola function.
REB_TrapShapePickover This shape uses the Pickover strange attractor
REB_TrapShapePiriform This shape uses the piriform function.
REB_TrapShapePoinsotSpiral1 This shape uses the Poinsot spiral 1 function.
REB_TrapShapePoinsotSpiral2 This shape uses the Poinsot spiral 2 function.
REB_TrapShapePolytrope This shape uses the polytrope function.
REB_TrapShapeProduct This shape is the product of the real and imaginary components of z.
REB_TrapShapeProduct2 This shape is a weighted product of the the real and imaginary components of z.
REB_TrapShapeQuadratrixOfHippias This shape uses the quadratrix of Hippias function.
REB_TrapShapeQuadrifolium This shape uses the quadrifolium function.
REB_TrapShapeQuadruptwo This shape uses the Quadruptwo strange attractor.
REB_TrapShapeQuotient1 This shape is a quotient of the real and imaginary components of z.
REB_TrapShapeQuotient2 This shape is a quotient of the real and imaginary components of z.
REB_TrapShapeQuotient3 This shape is a weighted quotient of the the real and imaginary components of z.
REB_TrapShapeQuotient4 This shape is a weighted quotient of the the real and imaginary components of z.
REB_TrapShapeREBAstroid This shape uses the astroid function.
REB_TrapShapeRose This shape uses the rose function.
REB_TrapShapeRoseOfTroy This shape uses the rose of Troy function.
REB_TrapShapeScarabaeus This shape uses the scarabaeus function.
REB_TrapShapeSemicubicalParabola This shape uses the semicubical parabola function.
REB_TrapShapeSerpentineCurve This shape uses the serpentine curve function.
REB_TrapShapeSierpinski This shape uses the Sierpinski strange attractor.
REB_TrapShapeSlopeBasic Provides the basic trap shapes for Slope with Shapes.
REB_TrapShapeSprott3D This shape uses a Sprott strange attractor.
REB_TrapShapeSprott3D_ODE This shape uses a Sprott strange attractor.
REB_TrapShapeSprottQuad This shape uses a Sprott strange attractor.
REB_TrapShapeStirrupCurve This shape uses the stirrup curve function.
REB_TrapShapeStrophoid This shape uses the strophoid function.
REB_TrapShapeSum This shape is the sum of the real and imaginary components of z.
REB_TrapShapeSum2 This shape is a weighted sum of the the real and imaginary components of z.
REB_TrapShapeSwastikaCurve This shape uses the swastika curve function.
REB_TrapShapeTeardropCurve This shape uses the teardrop curve function.
REB_TrapShapeThreeply This shape is the Threeply strange attractor.
REB_TrapShapeTobyGeometrixTexture This texture is derived from the code of Toby Marshall.
REB_TrapShapeTractrix This shape uses the tractrix function.
REB_TrapShapeTrefoil This shape uses the trefoil function.
REB_TrapShapeTrident This shape uses the trident function.
REB_TrapShapeTridentOfDescartes This shape uses the trident of Descartes function.
REB_TrapShapeTrifolium This shape uses the trifolium function.
REB_TrapShapeTrisectrixOfMclaurin This shape uses the trisectrix of McLaurin function.
REB_TrapShapeTrPlus This shape uses the trunc() and round() functions.
REB_TrapShapeTruncRound This shape uses the trunc() and round() functions.
REB_TrapShapeTschirnhausenCubic This shape uses the Tschirnhausen cubic function.
REB_TrapShapeWitchOfAgnesi This shape uses the witch of Agnesi function.
REB_TrapShapeWorleyTextures Implementation of Worley cellular noise with Worley fractal modulation.
REB_TrapShapeZito This shape uses the Zito strange attractor.
REB_Volcano Provides colors to use with some Direct Coloring classes

REB_WebgenMix Provides colors to use with some Direct Coloring classes

REB_Winter Provides colors to use with some Direct Coloring classes

Seven_Klein_Group Modified from Morgan Owens' Fractint frm
Sphere class for creating sphere objects
SphereArray class for sphere arrays
Switch
TobysMorph A transform based upon the Morph code of Toby Marshall
TransferDistanceVariants This is a basic transfer function useful for trap distances.
TrapTransferBias This is a basic transfer function useful for trap distances.
TrapTransformMod Basic trap shape transform with trap modifier added.
 

ULB File reb Description

by Ron Barnett
July 3, 2008
Ron's Website

This is my public collection. As much as possible, I will try to keep these backwards-compatible, so that all of your parameters will always render correctly in the future.

Search Menu:
1. Quaternion/Hypercomplex math
2. Mobius Transformations
3. 3D Object classes
4. 3D Inversion classes
5. Trap shape classes
6. Image TrapMode classes
7. Image Trap ColorMode classes
8. Trap Transfer classes
9. Image Traps class
10. Color Trap classes
11. Formula object classes
12. Formula Switch Classes 13. Direct Color Arrays
14. Direct Coloring Classes
15. Gradient Coloring Classes
16. Transformation classes
17. Raytrace Classes
18. Convolution filters