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See:
Description
Class Summary | |
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AppolonianGasket | Modified from Morgan Owens' Fractint frm
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ColorTrapChecker | ColorTrap that provides checker coloring. |
ColorTrapGnarl | This is a Perlin coloring texture based upon the code of Mark Townsend. |
ColorTrapImageTiles | ColorTrap Wrapper for Image Import |
ColorTrapNoColor | Placeholder for Colors
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ColorTrapShapeBlock | This is essentially a wrapper around a transformation, a trap shape, and a transfer function. |
IllumColorMerge | Sets a new default for DefaultColorMerge for use with Raytracing. |
ImageTrapColoring | This is a generic image trap coloring mode formula. |
ImageTrapColoringAngleToOrigin | Returns the angle to origin of the trapped point which has been weighted by a texture |
ImageTrapColoringAngleToTrap | Returns the angle to the trapped point which has been weighted by a texture |
ImageTrapColoringDistance | Returns a trap distance which has been weighted by a texture |
ImageTrapColoringImag | Returns the imaginary value of the trapped point which has been weighted by a texture |
ImageTrapColoringIteration | Returns a value based upon the iteration # which has been weighted by a texture |
ImageTrapColoringMagnitude | Returns the magnitude of the trapped point which has been weighted by a texture |
ImageTrapColoringReal | Returns the real value of the trapped point which has been weighted by a texture |
ImageTrapMode | This is a generic image trap mode formula. |
ImageTrapModeAlternatingAverage | trap mode average variant based upon a class of Damien Jones
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ImageTrapModeAlternatingAverage2 | trap mode average variant based upon a class of Damien Jones
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ImageTrapModeAverage | This trap mode averages the trapped points that are within the threshold. |
ImageTrapModeChangeAverage | trap mode average variant based upon a class of Damien Jones
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ImageTrapModeClosest | Uses the closest trapped point
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ImageTrapModeExponentialAverage | trap mode average variant based upon a class of Damien Jones
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ImageTrapModeFarthest | This trap mode uses the farthest trapped point that is within the threshold. |
ImageTrapModeFirst | This trap mode uses the first trapped point that is within the threshold. |
ImageTrapModeInvertedSum | trap mode variant based upon a class of Damien Jones
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ImageTrapModeLast | This trap mode uses the last trapped point that is within the threshold. |
ImageTrapModeProduct | trap mode variant based upon a class of Damien Jones
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ImageTrapModeSecondClosest | traps the second closest point
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ImageTrapModeSecondFarthest | This trap mode uses the second farthest trapped point that is within the threshold. |
ImageTrapModeSignAverage | trap mode average variant based upon a class of Damien Jones
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ImageTrapModeSmallest | Uses the smallest trapped point
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ImageTrapModeStacked | trap mode variant based upon a class of Damien Jones
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ImageTrapModeSum | This trap mode sums the trapped points that are within the threshold. |
ImageTrapModeTwoClosest | trap mode variant based upon a class of Damien Jones
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IMageTrapModeTwoFarthest | trap mode variant based upon a class of Damien Jones
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ImageTrapModeWithThreshold | Variant of ImageTrapMode that is thresholdable |
ImageTrapTrapOnly | trap mode variant based upon a class of Damien Jones
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InvertCircles | circle inversions |
InvertCube | sphere inversions starting with a cubic geometery this is a child of InvertSphere |
InvertDodecahedron | sphere inversions starting with a dodecahedral geometery this is a child of InvertSphere |
InvertMobius | Derived from the public C code of Curtis McMullen and material from Indra's Pearls by Mumford, Series and Wright A new method for InitSpheres is needed, as both spheres and Kleinian Group matricies must be initalized. |
InvertOctahedron | sphere inversions starting with a octahedral geometery this is a child of InvertSphere |
InvertSphere | sphere inversions starting with a tetrahedral geometery for the base set this is the base class it contains methods for 1. |
Mobius | Creates Mobius transformations in a matrix format. |
MobiusArray | class for Mobius Transformation arrays
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Monnier_HyperbolicTiling | Based upon the uxf of Samuel Monnier and used with his permission. |
Monnier_SFBM_II_Texture | Trap shape based upon Sam Monnier's S.F.B.M. |
Monnier_SFBM_II_TextureC | This is an fBm color texture upon Sam Monnier's S.F.B.M. |
Plane | class for creating plane objects
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PlaneArray | class for creating plane object arrays
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Point | class for creating 3D point objects
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PointArray | class for creating 3D point object arrays
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QH | Functions for Quaternion and Hypercomplex operations. |
RaytraceGeneric | The generic class sets up lights and the viewpoint. |
RaytraceSphere | |
REB_3RDIMFrame_Robert | |
REB_3RDIMFrame_RobertJulia | |
REB_3RDIMFrameRobert_Switch | |
REB_3RDIMIkenaga | |
REB_3RDIMIkenaga_Switch | |
REB_3RDIMIkenagaJulia | |
REB_3RDIMMagnet1 | |
REB_3RDIMMagnet1_Switch | |
REB_3RDIMMagnet1Julia | |
REB_3RDIMMagnet2 | |
REB_3RDIMMagnet2_Switch | |
REB_3RDIMMagnet2Julia | |
REB_3RDIMMandelbrot_Switch | |
REB_3RDIMManowar | |
REB_3RDIMManowar_Switch | |
REB_3RDIMManowarJulia | |
REB_3RDIMSpider | |
REB_3RDIMSpider_Switch | |
REB_3RDIMSpiderJulia | |
REB_Alhambra | Provides colors to use with some Direct Coloring classes |
REB_Alien | Provides colors to use with some Direct Coloring classes |
REB_Allison | Provides colors to use with some Direct Coloring classes |
REB_attract_formula_tx | Strange attractor transforms. |
REB_AverageBlurFilter | Basic blur/smooth filter using the average value. |
REB_Belvedere | Provides colors to use with some Direct Coloring classes |
REB_Berries | Provides colors to use with some Direct Coloring classes |
REB_BlueGreen | Provides colors to use with some Direct Coloring classes |
REB_BlueSilver | Provides colors to use with some Direct Coloring classes |
REB_Bouquet | Provides colors to use with some Direct Coloring classes |
REB_Browns | Provides colors to use with some Direct Coloring classes |
REB_Byre | Provides colors to use with some Direct Coloring classes |
REB_Cayley_Switch | |
REB_CayleyJulia | Based upon a formula of Mark Townsend. |
REB_CayleyMandel | Based upon a formula of Mark Townsend. |
REB_Chill | Provides colors to use with some Direct Coloring classes |
REB_CloudNine | Provides colors to use with some Direct Coloring classes |
REB_Clouds | Provides colors to use with some Direct Coloring classes |
REB_Clover | Provides colors to use with some Direct Coloring classes |
REB_ColdFire | Provides colors to use with some Direct Coloring classes |
REB_Colors | Provides colors to use with some Direct Coloring classes |
REB_ColorSwitch | Provides colors to use with some Direct Coloring classes |
REB_ColorTrapModPerlin | This is a Perlin coloring texture based upon the code of Damien Jones. |
REB_ColorTrapWorley | This is a coloring texture based upon the code of Stephen Worley. |
REB_ConvolutionShapeWrapper | This wrapper allows you to use any trap shape and any convolution filter to produce blurred or sharpened (or other) trap effects. |
REB_ConvolutionWrapper | This wrapper allows you to use any color trap and any convolution filter to produce blurred or sharpened (or other) trap effects. |
REB_CrimsonMix | Provides colors to use with some Direct Coloring classes |
REB_CubicRoots_Switch | |
REB_Default | Provides colors to use with some Direct Coloring classes |
REB_Desert | Provides colors to use with some Direct Coloring classes |
REB_DesertNight | Provides colors to use with some Direct Coloring classes |
REB_DirectColorHelper | Provides colors to use with some Direct Coloring classes |
REB_DistanceEstimateGradient | A smoothing algorithm that works for both convergent and divergent fractals. |
REB_Earth | Provides colors to use with some Direct Coloring classes |
REB_EdgeDetectFilter | Basic Edge detection filter. |
REB_Embers | Provides colors to use with some Direct Coloring classes |
REB_EmbossFilter | Basic Emboss filter. |
REB_EveningSky | Provides colors to use with some Direct Coloring classes |
REB_ExponentialSmoothing | Based on the original 1994 algorithm of Ron Barnett. |
REB_ExponentialSmoothing_Gradient | Based on the original 1994 algorithm of Ron Barnett. |
REB_Fall | Provides colors to use with some Direct Coloring classes |
REB_Fantasia | Provides colors to use with some Direct Coloring classes |
REB_FibersThings | Based upon the divergent formula code of Jussi Härkönen, but for convergent formulas. |
REB_FibersThings_Gradient | Based upon the divergent formula code of Jussi Härkönen, but for convergent formulas. |
REB_FloweringOrchard | Provides colors to use with some Direct Coloring classes |
REB_Flowers | Provides colors to use with some Direct Coloring classes |
REB_Flowers2 | Provides colors to use with some Direct Coloring classes |
REB_Flowers3 | Provides colors to use with some Direct Coloring classes |
REB_FractalTiles | A tiling formula that can be used with any object formualas. |
REB_FrameRobert | Based upon the Frame-Robertson fractal. |
REB_FrameRobert_Switch | |
REB_FrameRobertJulia | Based upon the Frame-Robertson fractal. |
REB_FrameRobertRoots_Switch | |
REB_FunBarnsley1 | Barnsley formula that uses Fractint style bailouts. |
REB_FunBarnsley1_Switch | |
REB_FunBarnsley2_Switch | |
REB_FunBarnsleyJulia1 | Barnsley Julia with Fractint style bailout options. |
REB_GeneralSmoothing | A smoothing algorithm that works for both convergent and divergen fractals. |
REB_GeneralSmoothingGradient | A smoothing algorithm that works for both convergent and divergent fractals. |
REB_GoldGreen | Provides colors to use with some Direct Coloring classes |
REB_GoldMix | Provides colors to use with some Direct Coloring classes |
REB_GoldSilver | Provides colors to use with some Direct Coloring classes |
REB_Gopalsamy | Gopalsamy with Fractint style bailout options. |
REB_Gopalsamy_Switch | |
REB_Gopalsamy3 | Gopalsamy3 with Fractint style bailout options. |
REB_Gopalsamy3_Switch | |
REB_Gopalsamy5 | Gopalsamy5 with Fractint style bailout options. |
REB_Gopalsamy5_Switch | |
REB_GrayMatter | Provides colors to use with some Direct Coloring classes |
REB_Guernica | Provides colors to use with some Direct Coloring classes |
REB_HighPassFilter | Quick Filter that attenuates low frequency content
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REB_HyperbolicMapping | Hyperbolic mapping onto a sphere. |
REB_Hyperparaboloid | 3D Hyperparaboloid shape to create 3D "saddles" |
REB_IceScape | Provides colors to use with some Direct Coloring classes |
REB_IFSApollo | 3D Hyperparaboloid shape to create 3D "saddles" |
REB_Ikenaga_Switch | |
REB_IkenagaJulia | Based upon the Ikenaga fractal |
REB_IkenagaMap | based upon the Ikenaga function described in Dewdneys's The Armchair Universe. |
REB_IkenagaRoots_Switch | |
REB_ImageTileTexture | Uses an image to create a texture. |
REB_ImageTrapsColoring | An Orbit Traps variant with the addition of trapped image import. |
REB_Inca | Provides colors to use with some Direct Coloring classes |
REB_Inversions | Circle Inversions transform. |
REB_Julia | Mandelbrot Julia with Fractint style bailout options. |
REB_laTerra | Provides colors to use with some Direct Coloring classes |
REB_LightingDirect | Direct Coloring Lighting with textures and images. |
REB_LowPassFilter | Quick Filter that attenuates high frequency content
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REB_Magnet1_Switch | |
REB_Magnet2_Switch | |
REB_Mandelbrot | Mandelbrot formula that uses Fractint style bailouts. |
REB_MandelbrotJulia_Switch | |
REB_MandelGopalsamy | Gopalsamy with Fractint style bailout options. |
REB_MandelGopalsamy3 | Mandel Gopalsamy3 with Fractint style bailout options. |
REB_MandelGopalsamy5 | Mandel Gopalsamy5 with Fractint style bailout options. |
REB_Manowar_Switch | |
REB_MediumSeaGreenMix | Provides colors to use with some Direct Coloring classes |
REB_Meso | Provides colors to use with some Direct Coloring classes |
REB_Mobius | Kleinian Inversions. |
REB_Mojave | Provides colors to use with some Direct Coloring classes |
REB_MorningSky | Provides colors to use with some Direct Coloring classes |
REB_Native | Provides colors to use with some Direct Coloring classes |
REB_NegativeMandelPower_Switch | |
REB_Newton | Newton with multiple convergence methods. |
REB_Newton_Switch | |
REB_NullFilter | |
REB_Oasis | Provides colors to use with some Direct Coloring classes |
REB_Ocean | Provides colors to use with some Direct Coloring classes |
REB_Ocean2 | Provides colors to use with some Direct Coloring classes |
REB_OldPhoenix | |
REB_OldPhoenix_Switch | |
REB_OldPhoenixMandelbrot | |
REB_Pastel | Provides colors to use with some Direct Coloring classes |
REB_PastelRainbow | Provides colors to use with some Direct Coloring classes |
REB_Pastels2 | Provides colors to use with some Direct Coloring classes |
REB_PeruMix | Provides colors to use with some Direct Coloring classes |
REB_Phoenix_Switch | |
REB_PurpleYellow | Provides colors to use with some Direct Coloring classes |
REB_QuietForest | Provides colors to use with some Direct Coloring classes |
REB_Rainbow1 | Provides colors to use with some Direct Coloring classes |
REB_Rainbow2 | Provides colors to use with some Direct Coloring classes |
REB_Reb | Provides colors to use with some Direct Coloring classes |
REB_RedTan | Provides colors to use with some Direct Coloring classes |
REB_RoyalBlueMix | Provides colors to use with some Direct Coloring classes |
REB_Sahara | Provides colors to use with some Direct Coloring classes |
REB_Sand | Provides colors to use with some Direct Coloring classes |
REB_Sand2 | Provides colors to use with some Direct Coloring classes |
REB_SandAndSky | Provides colors to use with some Direct Coloring classes |
REB_SantaFe | Provides colors to use with some Direct Coloring classes |
REB_SchottkyMix | Provides colors to use with some Direct Coloring classes |
REB_Showtime | Provides colors to use with some Direct Coloring classes |
REB_SJFrameRobert_Switch | |
REB_SJIkenaga_Switch | |
REB_SJMagnet1_Switch | |
REB_SJMagnet2_Switch | |
REB_SJMandelbrot_Switch | |
REB_SJManowar_Switch | |
REB_SJSpider_Switch | |
REB_Slope | A slope formula that can be used with any object formualas. |
REB_SlopeHelper | Helper class for REB_Slope. |
REB_Soleil | Provides colors to use with some Direct Coloring classes |
REB_Spider_Switch | |
REB_SpokesNRings | This trap creates rings and spokes shapes. |
REB_Spring | Provides colors to use with some Direct Coloring classes |
REB_SpringGreenMix | Provides colors to use with some Direct Coloring classes |
REB_Summer | Provides colors to use with some Direct Coloring classes |
REB_Sunset | Provides colors to use with some Direct Coloring classes |
REB_SunsetClouds | Provides colors to use with some Direct Coloring classes |
REB_Switch_Embossed | Switchable Object version of the Embossed* formulas in Standard.ufm Originally written by Kerry Mitchell. |
REB_Switch_EmbossedHelper | Helper class for Switch_Embossed. |
REB_Switch_FractalTiler | A tiling formula that can be used with any object switch formualas. |
REB_Switch_Slope | A slope formula that can be used with any object formualas. |
REB_Switch_SlopeHelper | Helper class for REB_Slope. |
REB_TentMap | The Tent Map as described in Wikipedia and Mathworld. |
REB_TentMap_Switch | |
REB_TentMapJulia | Julia version of the Tent Map as described in Wikipedia and Mathworld. |
REB_TrapColoringIteration | Returns a value based upon the iteration # which has been weighted by a texture |
REB_TrapShape4DOrbit | Based upon the 4D fractal formula approach of Gordon Lamb. |
REB_TrapShapeAmpersand | This shape uses the ampersand function. |
REB_TrapShapeArachnida1 | This shape uses the arachnida 1 function. |
REB_TrapShapeArachnida2 | This shape uses the arachnida 2 function. |
REB_TrapShapeArchimedes | This shape uses the Archimedes function. |
REB_TrapShapeAtzemaSpiral | This shape uses the Atzema spiral function. |
REB_TrapShapeBean | This shape uses the bean function. |
REB_TrapShapeBicorn | This shape uses the bicorn function. |
REB_TrapShapeBicuspid | This shape uses the bicuspid function. |
REB_TrapShapeBifolium | This shape uses the bifolium function. |
REB_TrapShapeBow | This shape uses the bow function. |
REB_TrapShapeButterfly | This shape uses the butterfly function. |
REB_TrapShapeCardiod | This shape uses the cardiod function. |
REB_TrapShapeCassiniOvals | This shape uses the Cassini ovals function. |
REB_TrapShapeCayleysSextic | This shape uses the Cayley's sextic function. |
REB_TrapShapeCeilFloor | This shape uses the ceil() and floor() functions. |
REB_TrapShapeCfPlus | This shape uses the ceil() and floor() functions. |
REB_TrapShapeChip | Based upon the Chip strange attractor. |
REB_TrapShapeChip2 | Based upon the Chip strange attractor. |
REB_TrapShapeCircle | This shape uses the circle function. |
REB_TrapShapeCircleCatacaustic | This shape uses the circle catacaustic function. |
REB_TrapShapeCissoidofDiocles | This shape uses the cissoid of Diocles function. |
REB_TrapShapeCochleoid | This shape uses the cochleoid function. |
REB_TrapShapeConchoid | This shape uses the conchoid function. |
REB_TrapShapeCosMartin | Uses the CosMartin strange attractor as the trap shape. |
REB_TrapShapeCosMartin2 | Uses the CosMartin strange attractor as the trap shape. |
REB_TrapShapeCotesSpiral | This shape uses the Cote's spiral function. |
REB_TrapShapeCruciform | This shape uses the cruciform function. |
REB_TrapShapeCurtateCycloid | This shape uses the curtate cycloid function. |
REB_TrapShapeCycloid | This shape uses the cycloid function. |
REB_TrapShapeCycloidofSeva | This shape uses the cycloid of Seva function. |
REB_TrapShapeDeltoidCatacaustic | This shape uses the deltoid catacaustic function. |
REB_TrapShapeDevilsCurve | This shape uses the devil's curve function. |
REB_TrapShapeDiamond | This shape uses the diamond function. |
REB_TrapShapeDipoleCurve | This shape uses the dipole function. |
REB_TrapShapeDumbellCurve | This shape uses the dumbell function. |
REB_TrapShapeEightCurve | This shape uses the eight function. |
REB_TrapShapeEllipseCatacaustic | This shape uses the ellipse catacaustic function. |
REB_TrapShapeEllipseEvolute | This shape uses the ellipse evolute function. |
REB_TrapShapeEpicycloid | This shape uses the epicycloid function. |
REB_TrapShapeEpispiral | This shape uses the epispiral function. |
REB_TrapShapeFibonacci | This shape based upon Fibonacci numbers |
REB_TrapShapeFoliumOfDescartes | This shape uses the folium of Descartes function. |
REB_TrapShapeGearCurve | This shape uses the gear curve function. |
REB_TrapShapeGenTexture | This texture is derived from the code of Dennis Magar. |
REB_TrapShapeGingerbread | This shape uses the Gingerbread strange attractor. |
REB_TrapShapeGnarlTexture | This texture is based upon the code of Mark Townsend Convolution code added 10/10/08 |
REB_TrapShapeHenon | This shape uses the Henon strange attractor
|
REB_TrapShapeHenon2 | Uses the Henon strange attractor as the trap shape. |
REB_TrapShapeHipopede | This shape uses the hipopede function. |
REB_TrapShapeHopalong | This shape uses the Hopalong strange attractor. |
REB_TrapShapeHopalong2 | Uses the Hopalong strange attractor as the trap shape. |
REB_TrapShapeHyperbola | This shape uses the ophiuride function. |
REB_TrapShapeIkenaga | Uses the Ikenaga fractal function as the trap
|
REB_TrapShapeInversions | This shape uses sphere and mobius inversions |
REB_TrapShapeKampyleofEudoxus | This shape uses the kampyle of Eudoxus function. |
REB_TrapShapeKappaCurve | This shape uses the kapp a curve function. |
REB_TrapShapeKeratoidCusp | This shape uses the keratoid cusp function. |
REB_TrapShapeKnotCurve | This shape uses the knot curve function. |
REB_TrapShapeLatoocarfian | This shape uses the Latoocarfian strange attractor
|
REB_TrapShapeLatticeTexture | This texture provides a variety of 3D lattice shapes. |
REB_TrapShapeLemniscate | This shape uses the lemniscate function. |
REB_TrapShapeLiar | This shape uses the Liar formula of Chuck Ebbert. |
REB_TrapShapeLimaconOfPascal | This shape uses the limacon of Pascal function. |
REB_TrapShapeLine | This shape uses the ophiuride function. |
REB_TrapShapeLinksCurve | This shape uses the links curve function. |
REB_TrapShapeLituus | This shape uses the lituus function. |
REB_TrapShapeLogSpiral | This shape uses the log spiral function. |
REB_TrapShapeLogSpiralCatacaustic | This shape uses the log spiral catacaustic function. |
REB_TrapShapeMalteseCross | This shape uses the ophiuride function. |
REB_TrapShapeModPerlinTexture | This texture is based upon the code of Damien Jones Convolution code added 10/10/08 |
REB_TrapShapeNephroid | This shape uses the nephroid function. |
REB_TrapShapeOphiuride | This shape uses the ophiuride function. |
REB_TrapShapeParabola | This shape uses the parabola function. |
REB_TrapShapePickover | This shape uses the Pickover strange attractor
|
REB_TrapShapePiriform | This shape uses the piriform function. |
REB_TrapShapePoinsotSpiral1 | This shape uses the Poinsot spiral 1 function. |
REB_TrapShapePoinsotSpiral2 | This shape uses the Poinsot spiral 2 function. |
REB_TrapShapePolytrope | This shape uses the polytrope function. |
REB_TrapShapeProduct | This shape is the product of the real and imaginary components of z. |
REB_TrapShapeProduct2 | This shape is a weighted product of the the real and imaginary components of z. |
REB_TrapShapeQuadratrixOfHippias | This shape uses the quadratrix of Hippias function. |
REB_TrapShapeQuadrifolium | This shape uses the quadrifolium function. |
REB_TrapShapeQuadruptwo | This shape uses the Quadruptwo strange attractor. |
REB_TrapShapeQuotient1 | This shape is a quotient of the real and imaginary components of z. |
REB_TrapShapeQuotient2 | This shape is a quotient of the real and imaginary components of z. |
REB_TrapShapeQuotient3 | This shape is a weighted quotient of the the real and imaginary components of z. |
REB_TrapShapeQuotient4 | This shape is a weighted quotient of the the real and imaginary components of z. |
REB_TrapShapeREBAstroid | This shape uses the astroid function. |
REB_TrapShapeRose | This shape uses the rose function. |
REB_TrapShapeRoseOfTroy | This shape uses the rose of Troy function. |
REB_TrapShapeScarabaeus | This shape uses the scarabaeus function. |
REB_TrapShapeSemicubicalParabola | This shape uses the semicubical parabola function. |
REB_TrapShapeSerpentineCurve | This shape uses the serpentine curve function. |
REB_TrapShapeSierpinski | This shape uses the Sierpinski strange attractor. |
REB_TrapShapeSlopeBasic | Provides the basic trap shapes for Slope with Shapes. |
REB_TrapShapeSprott3D | This shape uses a Sprott strange attractor. |
REB_TrapShapeSprott3D_ODE | This shape uses a Sprott strange attractor. |
REB_TrapShapeSprottQuad | This shape uses a Sprott strange attractor. |
REB_TrapShapeStirrupCurve | This shape uses the stirrup curve function. |
REB_TrapShapeStrophoid | This shape uses the strophoid function. |
REB_TrapShapeSum | This shape is the sum of the real and imaginary components of z. |
REB_TrapShapeSum2 | This shape is a weighted sum of the the real and imaginary components of z. |
REB_TrapShapeSwastikaCurve | This shape uses the swastika curve function. |
REB_TrapShapeTeardropCurve | This shape uses the teardrop curve function. |
REB_TrapShapeThreeply | This shape is the Threeply strange attractor. |
REB_TrapShapeTobyGeometrixTexture | This texture is derived from the code of Toby Marshall. |
REB_TrapShapeTractrix | This shape uses the tractrix function. |
REB_TrapShapeTrefoil | This shape uses the trefoil function. |
REB_TrapShapeTrident | This shape uses the trident function. |
REB_TrapShapeTridentOfDescartes | This shape uses the trident of Descartes function. |
REB_TrapShapeTrifolium | This shape uses the trifolium function. |
REB_TrapShapeTrisectrixOfMclaurin | This shape uses the trisectrix of McLaurin function. |
REB_TrapShapeTrPlus | This shape uses the trunc() and round() functions. |
REB_TrapShapeTruncRound | This shape uses the trunc() and round() functions. |
REB_TrapShapeTschirnhausenCubic | This shape uses the Tschirnhausen cubic function. |
REB_TrapShapeWitchOfAgnesi | This shape uses the witch of Agnesi function. |
REB_TrapShapeWorleyTextures | Implementation of Worley cellular noise with Worley fractal modulation. |
REB_TrapShapeZito | This shape uses the Zito strange attractor. |
REB_Volcano | Provides colors to use with some Direct Coloring classes |
REB_WebgenMix | Provides colors to use with some Direct Coloring classes |
REB_Winter | Provides colors to use with some Direct Coloring classes |
Seven_Klein_Group | Modified from Morgan Owens' Fractint frm
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Sphere | class for creating sphere objects |
SphereArray | class for sphere arrays
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Switch | |
TobysMorph | A transform based upon the Morph code of Toby Marshall
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TransferDistanceVariants | This is a basic transfer function useful for trap distances. |
TrapTransferBias | This is a basic transfer function useful for trap distances. |
TrapTransformMod | Basic trap shape transform with trap modifier added. |
by Ron Barnett
July 3, 2008
Ron's Website
This is my public collection. As much as possible, I will try to keep these backwards-compatible, so that all of your parameters will always render correctly in the future.
Search Menu:
1. Quaternion/Hypercomplex math
2. Mobius Transformations
3. 3D Object classes
4. 3D Inversion classes
5. Trap shape classes
6. Image TrapMode classes
7. Image Trap ColorMode classes
8. Trap Transfer classes
9. Image Traps class
10. Color Trap classes
11. Formula object classes
12. Formula Switch Classes
13. Direct Color Arrays
14. Direct Coloring Classes
15. Gradient Coloring Classes
16. Transformation classes
17. Raytrace Classes
18. Convolution filters
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