|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Object common:Generic common:Formula reb:Switch reb:REB_Switch_Slope
class
A slope formula that can be used with any object formualas.
Original code modified from Damien M. Jones.
Uses a special helper class that allows TrapShape plugins for height values
class REB_Switch_Slope(reb.ulb:Switch) { ; A slope formula that can be used with any object formualas. <br> ; <p> ; Original code modified from Damien M. Jones. ; Uses a special helper class that allows TrapShape plugins for height values public: import "common.ulb" ; constructor func REB_Switch_Slope(Generic pparent) Switch.Switch(pparent) m_mand = @p_mand m_jul = @p_jul m_c = @m_c fHelper[0] = new @helperclass(this) fHelper[1] = new @helperclass(this) fHelper[2] = new @helperclass(this) endfunc ; initialize the object complex func Init(complex pz) Switch.Init(pz) complex z1 = fHelper[0].Init(pz) ; primary iterated point fHelper[1].Init(pz + @offset) ; horizontally offset point fHelper[2].Init(pz + flip(@offset)) ; vertically offset point fIteration = 0 m_BailedOut = false return z1 endfunc ; call for each iterated point. Overrides the parent Iterate function. <br> ; <p> ; We can't use the pz value because we need to keep track of three z values. ; The helper function manages the pz values and bailout. complex func Iterate(complex pz) fIteration = fIteration + 1 complex z1 = fHelper[0].Iterate() fHelper[1].Iterate() fHelper[2].Iterate() m_BailedOut = fHelper[0].IsBailedOut() if @everyiter || m_BailedOut || fIteration == #maxiter ; done, or every iteration, or last float e1 = fHelper[0].CalcHeight(fIteration) float e2 = fHelper[1].CalcHeight(fIteration) float e3 = fHelper[2].CalcHeight(fIteration) ; determine surface normal ; that is, the normal to the surface defined by: ; (real(c1), imag(c1), e1) ; (real(c2), imag(c2), e2) ; (real(c3), imag(c3), e3) float vx = e2-e1 float vy = e3-e1 float vz = -@offset ; normalize vector float vd = 1/sqrt(sqr(vx)+sqr(vy)+sqr(vz)) vx = vx*vd vy = vy*vd vz = vz*vd return vx + flip(vy); fudge z from vector else ; didn't compute z this time ; use primary iteration value to keep periodicity working return z1 endif endfunc bool func IsBailedOut(complex pz) return m_BailedOut endfunc private: REB_Switch_SlopeHelper fHelper[3] int fIteration default: title = "Switch Slope" int param v_switchslope caption = "Version (Switch Slope)" default = 100 hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used." visible = @v_switchslope < 100 endparam float param offset caption = "Orbit Separation" default = 0.00000001 exponential = true hint = "Defines how far apart the simultaneous orbits are. Smaller \ distances will produce more accurate results." endparam bool param everyiter caption = "Every Iteration" default = false hint = "If set, the surface normal will be computed at every \ iteration. If you are using a coloring algorithm which \ processes every iteration, you will need this." endparam complex param p_power ; Hide p_power from Formula visible = false endparam float param p_upperbailout caption = "Bailout value (Divergent)" default = 1e10 min = 1.0 visible = false endparam float param p_lowerbailout caption = "Bailout value" default = 1e-10 visible = false endparam bool param p_mand caption = "Mandel Type" default = true visible = false endparam bool param p_jul caption = "Julia Type" default = false visible = false endparam complex param m_c caption = "Julia Seed" default = (0,0) visible = false endparam REB_Switch_SlopeHelper param helperclass selectable = false endparam }
Constructor Summary | |
---|---|
REB_Switch_Slope()
|
|
REB_Switch_Slope(Generic pparent)
constructor |
Method Summary | |
---|---|
complex |
Init(complex pz)
initialize the object |
boolean |
IsBailedOut(complex pz)
Test whether the formula has bailed out (i.e. |
complex |
Iterate(complex pz)
call for each iterated point. |
Methods inherited from class reb:Switch |
---|
GetParams, SetParams |
Methods inherited from class common:Formula |
---|
GetLowerBailout, GetPrimaryExponent, GetUpperBailout |
Methods inherited from class common:Generic |
---|
GetParent |
Methods inherited from class Object |
---|
|
Constructor Detail |
---|
public REB_Switch_Slope(Generic pparent)
public REB_Switch_Slope()
Method Detail |
---|
public complex Init(complex pz)
Init
in class Switch
pz
- seed value for the sequence; for a normal fractal formula, this will be #pixel
public complex Iterate(complex pz)
We can't use the pz value because we need to keep track of three z values. The helper function manages the pz values and bailout.
Iterate
in class Switch
pz
- previous value in the sequence; corresponds to #z in a fractal formula. Note that you should always use this value for computing the next iteration, rather than a saved value, as the calling code may modify the returned value before passing it back to the next Iterate() call.
public boolean IsBailedOut(complex pz)
Formula
This is typically called once per iteration to test whether the sequence has completed. If producing this result is difficult to do separately from the Iterate() processing, you should produce the result in Iterate() and set the m_BailedOut flag appropriately, and leave IsBailedOut() unimplemented in your class to inherit this behavior.
Note that this test is the OPPOSITE sense of the bailout: section in UF's fractal formulas. A bailout: section returns TRUE to continue iterating. IsBailedOut() must return FALSE to continue iterating.
IsBailedOut
in class Switch
pz
- last sequence value to test; this should be the value returned from the previous Iterate() call. Note that it is acceptable to ignore pz and use m_BailedOut, but any code calling IsBailedOut() should pass in the correct pz for Formula classes which do not use m_BailedOut.
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |