reb
Class REB_TrapShapeCosMartin
Object
common:Generic
common:TrapShape
reb:REB_TrapShapeCosMartin
class
- TrapShape:REB_TrapShapeCosMartin
Uses the CosMartin strange attractor as the trap shape. Can also be used as a texture.
CosMartin is the cosine variant of the Martin strange attractor.
Ultra Fractal Source
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class REB_TrapShapeCosMartin(common.ulb:TrapShape) {
; Uses the CosMartin strange attractor as the trap shape. Can also be used as a texture. <br>
; CosMartin is the cosine variant of the Martin strange attractor. <br>
public:
import "common.ulb"
; Constructor
func REB_TrapShapeCosMartin(Generic pparent)
TrapShape.TrapShape(pparent)
endfunc
; Call this for each iteration being trapped.
float func Iterate(complex pz)
TrapShape.Iterate(pz)
int sgn = 1
if @sgn
sgn = -1
endif
float x = real(pz)*@s
float y = imag(pz)*@s
float pxx = 0
int att_iter = 0
while att_iter < @max_att_iterations
pxx = x
x = y - cos(x)
y = @h1 - pxx
att_iter = att_iter + 1
endwhile
m_LastZ = (x + sgn*flip(y))
float d = @distscale*|pz-(x + sgn*flip(y))|
return d
endfunc
default:
title = "CosMartin"
int param v_trapshapecosmartin
caption = "Version (Trap Shape CosMartin)"
default = 101
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_trapshapecosmartin < 101
endparam
float param h1
caption = "CosMartin param"
default = 6.28
endparam
float param distscale
caption = "Distance scale"
default = 0.01
endparam
float param s
caption = "Attractor scale"
default = 15
endparam
int param max_att_iterations
caption = "Attractor iterations"
default = 5
endparam
bool param sgn
caption = "Conjugate transform"
default = false
endparam
}
Method Summary |
float |
Iterate(complex pz)
Call this for each iteration being trapped. |
Methods inherited from class Object |
|
REB_TrapShapeCosMartin
public REB_TrapShapeCosMartin(Generic pparent)
- Constructor
REB_TrapShapeCosMartin
public REB_TrapShapeCosMartin()
Iterate
public float Iterate(complex pz)
- Call this for each iteration being trapped.
- Overrides:
Iterate
in class TrapShape