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Object common:Array reb:SphereArray
class
class for sphere arrays
class SphereArray(Array) { ; class for sphere arrays public: import "common.ulb" ; Sphere array constructor ; @param plength = size of the sphere array func SphereArray(int plength) setLength(sph, plength) endfunc ; Get array length int func GetArrayLength() return length(sph) endfunc ; Set array length func SetArrayLength(int plength) setLength(sph, plength) endfunc ; Copy Array ; @param dest = SphereArray object to copy all values into ; previous contents of dest will be discarded. func Copy(SphereArray &dest) int l = this.GetArrayLength() if (dest == 0) dest = new SphereArray(l) else dest.SetArrayLength(l) endif int j = 0 while (j < l) dest.sph[j] = sph[j] j = j + 1 endwhile endfunc Sphere sph[] default: title = "Sphere Array" int param v_spherearray caption = "Version (Sphere Array)" default = 100 hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used." visible = @v_spherearray < 100 endparam }
Constructor Summary | |
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SphereArray()
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SphereArray(int plength)
Sphere array constructor |
Method Summary | |
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void |
Copy(SphereArray dest)
Copy Array |
int |
GetArrayLength()
Get array length |
void |
SetArrayLength(int plength)
Set array length |
Methods inherited from class Object |
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Constructor Detail |
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public SphereArray(int plength)
plength
- = size of the sphere arraypublic SphereArray()
Method Detail |
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public int GetArrayLength()
GetArrayLength
in class Array
public void SetArrayLength(int plength)
SetArrayLength
in class Array
plength
- new length of the arraypublic void Copy(SphereArray dest)
dest
- = SphereArray object to copy all values into
previous contents of dest will be discarded.
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