reb
Class REB_TrapShape4DOrbit

Object
  extended by common:Generic
      extended by common:TrapShape
          extended by reb:REB_TrapShape4DOrbit

class 
TrapShape:REB_TrapShape4DOrbit

Based upon the 4D fractal formula approach of Gordon Lamb.

This class can be used to explore in the two "hybridised" planes. Type SJ iterates in the "zc" plane, and type 3RDIM in the "cz" plane. The trap can create multiple fractal images of the chosen function.


Ultra Fractal Source

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 class REB_TrapShape4DOrbit(common.ulb:TrapShape) {
 ; Based upon the 4D fractal formula approach of Gordon Lamb. <br>
 ; <p>
 ; This class can be used to explore in the two "hybridised" planes.
 ; Type SJ iterates in the "zc" plane, and type 3RDIM in the "cz" plane.
 ; The trap can create multiple fractal images of the chosen function.
  public:
    import "common.ulb"
 
 ; Constructor
    func REB_TrapShape4DOrbit(Generic pparent)
      TrapShape.TrapShape(pparent)
    endfunc
    
   ; Call this for each iteration being trapped.      
    float func Iterate(complex pz)
     TrapShape.Iterate(pz)
      complex p = (0,0)
      complex px = pz*@scale
      complex c = 0
      if @function == "Julia Frame-Robert" || @function == "Julia Ikenaga" || \
         @function == "Julia Lambda" || @function == "Julia"
         px = @seed
         p = pz*@scale
      endif
      if @variant == "SJ"
        p = real(p) + flip(imag(p)*@r)
        c = @t + @r*real(px) + flip(imag(px))
      else
        p = @r*real(p) + flip(imag(p))
        c = @t + real(px) + flip(imag(px)*@r)
      endif
      p = @fn1(p)
      int rt_iter = 0
 
      while rt_iter < @max_iterations && (|p| < @bailout)
        if @function == "Mandelbrot" || @function == "Julia"
          p = p*p + c
        elseif @function == "Julia Lambda"
          p = c*p*(1-p)
        elseif @function == "Ikenaga" || @function == "Julia Ikenaga"
          p = p*p*p + (c-1)*p-c
        elseif @function == "Frame-Robert" || @function == "Julia Frame-Robert"
          p = p*p*p/5 + p*p + c
        endif
        rt_iter = rt_iter + 1
      endwhile
      m_LastZ = @fn2(p)
      float d = abs(cabs(pz)-cabs(m_LastZ))
      return d
    endfunc
 
  default:
    title = "4D Orbit"
   int param v_trapshape4dorbit
     caption = "Version (Trap Shape 4D Orbit)"
     default = 101
     hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
     visible = @v_trapshape4dorbit < 101
   endparam
   param t
     caption = "Translation"
     default = -0.75
   endparam
   param r
     caption = "Tilt"
     default = 0.5
     min = 0
     max = 1
     hint = "This parameter takes values between 0 and 1 inclusive."
   endparam
   param variant
     caption = "4D variant"
     default = 0
     enum = "SJ" "3RDIM"
     hint = "These variants are based upon Gordon Lamb's 4D formulas."
   endparam
   param max_iterations
     caption = "4D iterations"
     hint = "This is the number of iterations for the 4D formula."
     default = 10
   endparam
   float param bailout
     caption = "Bailout"
     default = 10000.0
   endparam
   float param scale
     caption = "Scale"
     default = 1.0
   endparam
   param function
     caption = "4D Fractal"
     default = 1
     enum = "Frame-Robert" "Ikenaga" "Mandelbrot" "Julia Frame-Robert" \
            "Julia Ikenaga" "Julia Lambda" "Julia"
   endparam
   complex param seed
     caption = "Julia seed"
     default = (0,0)
     visible = @function == "Julia Frame-Robert" || @function == "Julia Ikenaga" \
               || @function == "Julia Lambda" || @function == "Julia"
   endparam
   func fn1
     caption = "Pre Function"
     default = ident()
   endfunc
   func fn2
     caption = "Post Function"
     default = ident()
   endfunc
  }
 


Constructor Summary
REB_TrapShape4DOrbit()
           
REB_TrapShape4DOrbit(Generic pparent)
          Constructor
 
Method Summary
 float Iterate(complex pz)
          Call this for each iteration being trapped.
 
Methods inherited from class common:TrapShape
GetColorChannel, GetTextureValue, GetTransformedPoint, Init, IterateSilent, SetThreshold
 
Methods inherited from class common:Generic
GetParent
 
Methods inherited from class Object
 

Constructor Detail

REB_TrapShape4DOrbit

public REB_TrapShape4DOrbit(Generic pparent)
Constructor


REB_TrapShape4DOrbit

public REB_TrapShape4DOrbit()
Method Detail

Iterate

public float Iterate(complex pz)
Call this for each iteration being trapped.

Overrides:
Iterate in class TrapShape