class Point {
; class for creating 3D point objects
public:
; Point constructor for (x, y, z)
; @param x = x value
; @param y = y value
; @param z = z value
func Point(float x, float y, float z)
fx = x
fy = y
fz = z
endfunc
float fx
float fy
float fz
default:
title = "Point"
int param v_point
caption = "Version (Point)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_point < 100
endparam
}