dmj5
Class DMJ_TrapModeInvertedSum
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
dmj5:DMJ_TrapModeInvertedSum
class
- TrapModeWithThreshold:DMJ_TrapModeInvertedSum
Ultra Fractal Source
Toggle UF Source Code Display
class DMJ_TrapModeInvertedSum(common.ulb:TrapModeWithThreshold) {
public:
import "common.ulb"
func DMJ_TrapModeInvertedSum(Generic pparent)
TrapModeWithThreshold.TrapModeWithThreshold(pparent)
endfunc
func Init(complex pz)
TrapModeWithThreshold.Init(pz)
m_Solid = true
m_TrappedIterations = 0
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
TrapModeWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
if (pdistance < m_Threshold)
float d2 = pdistance / m_Threshold
m_Distances[0] = m_Distances[0] + pdistance
m_Textures[0] = ptexture + (m_Textures[0]-ptexture) * d2
m_UntransformedPoints[0] = pz + (m_UntransformedPoints[0]-pz) * d2
m_TransformedPoints[0] = pzt + (m_TransformedPoints[0]-pzt) * d2
m_IterationPoints[0] = m_Iterations + (m_IterationPoints[0]-m_Iterations) * d2
m_TrappedIterations = m_TrappedIterations + 1
m_Solid = false
endif
endfunc
func Result()
m_Distances[0] = m_Threshold * m_TrappedIterations - m_Distances[0]
; Note: texture is computed differently.
endfunc
protected:
int m_TrappedIterations
default:
title = "Inverted Sum"
int param v_dmj_trapmodeinvertedsum
caption = "Version (DMJ_TrapModeInvertedSum)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_dmj_trapmodeinvertedsum < 100
endparam
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence |
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
void |
Result()
call this to compute final results |
Methods inherited from class Object |
|
DMJ_TrapModeInvertedSum
public DMJ_TrapModeInvertedSum(Generic pparent)
DMJ_TrapModeInvertedSum
public DMJ_TrapModeInvertedSum()
Init
public void Init(complex pz)
- Description copied from class:
TrapMode
- call this at the beginning of each sequence
- Overrides:
Init
in class TrapMode
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
TrapMode
- call this for each point
- Overrides:
Iterate
in class TrapMode
Result
public void Result()
- Description copied from class:
TrapMode
- call this to compute final results
- Overrides:
Result
in class TrapMode