dmj5
Class DMJ_TrapModeProduct
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
dmj5:DMJ_TrapModeProduct
class
- TrapModeWithThreshold:DMJ_TrapModeProduct
Ultra Fractal Source
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class DMJ_TrapModeProduct(common.ulb:TrapModeWithThreshold) {
public:
import "common.ulb"
func DMJ_TrapModeProduct(Generic pparent)
TrapModeWithThreshold.TrapModeWithThreshold(pparent)
endfunc
func Init(complex pz)
TrapModeWithThreshold.Init(pz)
m_Solid = true
int j = 0
while (j < 4)
m_Distances[j] = 1.0
m_Textures[j] = 1.0
j = j + 1
endwhile
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
TrapModeWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
if (pdistance < m_Threshold)
float id = 1.0 / m_Threshold
m_Distances[0] = m_Distances[0] * pdistance * id
m_Textures[0] = m_Textures[0] * ptexture * id
m_UntransformedPoints[0] = m_UntransformedPoints[0] * pz * id
m_TransformedPoints[0] = m_TransformedPoints[0] * pzt * id
m_IterationPoints[0] = m_IterationPoints[0] * m_Iterations
m_Solid = false
endif
endfunc
func Result()
m_Distances[0] = abs(m_Distances[0])
; Note that texture is not forced to positive here.
endfunc
default:
title = "Product"
int param v_dmj_trapmodeproduct
caption = "Version (DMJ_TrapModeProduct)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_dmj_trapmodeproduct < 100
endparam
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence |
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
void |
Result()
call this to compute final results |
Methods inherited from class Object |
|
DMJ_TrapModeProduct
public DMJ_TrapModeProduct(Generic pparent)
DMJ_TrapModeProduct
public DMJ_TrapModeProduct()
Init
public void Init(complex pz)
- Description copied from class:
TrapMode
- call this at the beginning of each sequence
- Overrides:
Init
in class TrapMode
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
TrapMode
- call this for each point
- Overrides:
Iterate
in class TrapMode
Result
public void Result()
- Description copied from class:
TrapMode
- call this to compute final results
- Overrides:
Result
in class TrapMode