dmj5
Class DMJ_TrapModeStacked
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
dmj5:DMJ_TrapModeStacked
class
- TrapModeWithThreshold:DMJ_TrapModeStacked
Ultra Fractal Source
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class DMJ_TrapModeStacked(common.ulb:TrapModeWithThreshold) {
public:
import "common.ulb"
func DMJ_TrapModeStacked(Generic pparent)
TrapModeWithThreshold.TrapModeWithThreshold(pparent)
endfunc
func Init(complex pz)
TrapModeWithThreshold.Init(pz)
m_Solid = true
int j = 0
while (j < 4)
m_Distances[j] = 1e20
; Note: leave textures initialized at zero.
j = j + 1
endwhile
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
TrapModeWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
float d2 = 0
if (@p_trapstackorder == 0)
d2 = m_Distances[0] - (m_Iterations-m_IterationPoints[0]) * @p_trapstackdistance * m_Threshold
else
d2 = m_Distances[0] + (m_Iterations-m_IterationPoints[0]) * @p_trapstackdistance * m_Threshold
endif
if (pdistance < d2 && pdistance < m_Threshold)
m_Distances[0] = pdistance
m_Textures[0] = ptexture
m_UntransformedPoints[0] = pz
m_TransformedPoints[0] = pzt
m_IterationPoints[0] = m_Iterations
m_Solid = false
endif
endfunc
default:
title = "Stacked"
int param v_dmj_trapmodestacked
caption = "Version (DMJ_TrapModeStacked)"
default = 100
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_dmj_trapmodestacked < 100
endparam
int param p_trapstackorder
caption = "Stack Order"
default = 0
enum = "top-down" "bottom-up"
hint = "Sets the order in which traps are stacked. Top-down places earlier iterations above later iterations; bottom-up places later iterations above earlier iterations."
endparam
float param p_trapstackdistance
caption = "Stack Distance"
default = 0.25
min = 0.0
hint = "Amount trap distance varies with each iteration. Use this to adjust how close together traps appear and intertwine with each other."
endparam
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence |
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
Methods inherited from class Object |
|
DMJ_TrapModeStacked
public DMJ_TrapModeStacked(Generic pparent)
DMJ_TrapModeStacked
public DMJ_TrapModeStacked()
Init
public void Init(complex pz)
- Description copied from class:
TrapMode
- call this at the beginning of each sequence
- Overrides:
Init
in class TrapMode
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
TrapMode
- call this for each point
- Overrides:
Iterate
in class TrapMode