mmf
Class MMF_TrapModeSmoothClosest
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
mmf:MMF_TrapModeSmoothWithThreshold
mmf:MMF_TrapModeSmoothClosest
class
- MMF_TrapModeSmoothWithThreshold:MMF_TrapModeSmoothClosest
Returns trapped values from when the distance was a minimum.
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class MMF_TrapModeSmoothClosest(MMF_TrapModeSmoothWithThreshold) {
; Returns trapped values from when the distance was a minimum.<br>
public:
import "common.ulb"
func MMF_TrapModeSmoothClosest(Generic pparent)
MMF_TrapModeSmoothWithThreshold.MMF_TrapModeSmoothWithThreshold(pparent)
endfunc
func Init(complex pz)
m_Iterations = 0
m_Solid = true
int j = 3
repeat
m_UntransformedPoints[j] = m_OldUntransformedPoints[j] = (0,0)
m_TransformedPoints[j] = m_OldTransformedPoints[j] = (0,0)
m_IterationPoints[j] = m_OldIterationPoints[j] = 0
m_Distances[j] = m_OldDistances[j] = 1e20
m_Textures[j] = m_OldTextures[j] = 0.0
until (j=j-1)<0
m_wastrapped = false
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
MMF_TrapModeSmoothWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
if (pdistance < m_Threshold)
m_Solid = false
endif
if (pdistance < m_Distances[0])
m_Distances[0] = pdistance
m_Textures[0] = ptexture
m_UntransformedPoints[0] = pz
m_TransformedPoints[0] = pzt
m_IterationPoints[0] = m_Iterations
m_wastrapped = true
endif
endfunc
func OldResult()
if m_OldIterationPoints[0]>0
m_Distances[0] = m_OldDistances[0]
m_Textures[0] = m_OldTextures[0]
m_UntransformedPoints[0] = m_OldUntransformedPoints[0]
m_TransformedPoints[0] = m_OldTransformedPoints[0]
m_IterationPoints[0] = m_OldIterationPoints[0]
m_Iterations = m_Iterations - 1
endif
endfunc
default:
title = "Smooth Closest"
rating = recommended
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence
|
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
void |
OldResult()
call this to compute penultimate results |
Methods inherited from class Object |
|
MMF_TrapModeSmoothClosest
public MMF_TrapModeSmoothClosest(Generic pparent)
MMF_TrapModeSmoothClosest
public MMF_TrapModeSmoothClosest()
Init
public void Init(complex pz)
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this at the beginning of each sequence
- Overrides:
Init
in class MMF_TrapModeSmoothWithThreshold
- Parameters:
pz
- the initial z value
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this for each point
Note that derived functions should always copy all used
parameters to the "old" versions when they are changed as here.
m_wastrapped should be set to true in the derived
function when the main (current) values get changed
- Overrides:
Iterate
in class MMF_TrapModeSmoothWithThreshold
- Parameters:
pz
- the z valuepzt
- the transformed z valuepdistance
- the trap distanceptexture
- tyhe texture value
OldResult
public void OldResult()
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this to compute penultimate results
This should only be called after previously calling Result()
and getting the actual result value using the Trap Color Mode
since the original result values are destroyed by this call.
- Overrides:
OldResult
in class MMF_TrapModeSmoothWithThreshold