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Description
Class Summary  

Contraction  Contraction base class. 
DirectLayer  Note that this class is not intended for use with gradients. If GradientMerge is called then UF's inbuilt gradient will be used. For layer gradients the GradientLayer class should be used instead. 
DistanceEstimatorBase  Distance Estimator base class. 
GradientLayer  
Layer  
MMF_AltfBm  This is an fBm texture class. 
MMF_CircleStimulusDLA  
MMF_Constant  returns a user constant, whatever the value of pz 
MMF_CrossProduct  Cross products involving z, zold and zolder 
MMF_DeadDLA  
MMF_DefaultGradient  
MMF_DirectLayer  
MMF_DLA  
MMF_ExtendedCilia  Object version of ExtendedCilia in mmf3.ucl. This is an extension of Damien's Cilia colouring. 
MMF_ExtendedColorMerge  Extended colour merges. David Makin May 2008 Anyone interested in merge modes may like to look here: http://www.pegtop.net/delphi/articles/blendmodes/ 
MMF_FieldEstimator 
This is a combination of Distance Estimator or Smooth Iteration or
Exponential Smoothing and Distance Estimator Angles or Field Lines
that allows the use of either the distance estimate or the smooth
iteration value or the exponential smoothing value combined with
either the distance estimator angles or the field line angles for
mapping an image into a fractal. 
MMF_FormulaTransform  Allows the use of any object main formula as a transform 
MMF_FormulaTransformWrapper  A formula that wraps two transforms around any formula iteration. 
MMF_FractalDeadDLA  
MMF_FractalSeedDLA  
MMF_GammaTransform  Complex Gamma(z) 
MMF_GeneralTransform  offset,scale,offset,function,offset,scale,offset 
MMF_Gradient101  
MMF_GradientLayer  
MMF_GradientLayerMerge  PLEASE NOTE This class is obsolete/deprecated. Instead of using this class and its derived classes you should use the Layer class and its derived classes. 
MMF_ImageImport  
MMF_Layered  
MMF_LayerMerge  PLEASE NOTE This class is obsolete/deprecated. Instead of using this class and its derived classes you should use the Layer class and its derived classes. Note that this class is not intended for use with gradients. If GradientMerge is called then UF's inbuilt gradient will be used. For layer gradients the MMF_GradientLayerMerge class should be used instead. 
MMF_LayerMergeBase  PLEASE NOTE This class is obsolete/deprecated. Instead of using this class and its derived classes you should use the Layer class and its derived classes. 
MMF_Linear  Simple linear transform 
MMF_LineDeadDLA  
MMF_Magnet1DistanceEstimator  Distance Estimator for the Magnet 1 formula. 
MMF_Magnet2DistanceEstimator  Distance Estimator for the Magnet 2 formula. 
MMF_MixedLighting  Intended for use with the 'Gradient_Slope' class formula. David Makin May 2008 
MMF_MultiDeadDLA  
MMF_MultiLayer  PLEASE NOTE This class is obsolete/deprecated. Instead of using this class and its derived classes you should use the MMF Layered class and its derived classes. 
MMF_MultiLayerBase  
MMF_MultiLayerNone  
MMF_MultiSeedDLA  
MMF_NewtonDistanceEstimator  Distance Estimator for Newton formulas solving z^pc. 
MMF_NoDeadDLA  
MMF_NovaDistanceEstimator  Distance Estimator for the Nova formula. 
MMF_OnePointDeadDLA  
MMF_OnePointSeedDLA  
MMF_PowerFunctions  fn(z)^power 
MMF_QuickGradient  
MMF_RectStimulusDLA  
MMF_RGBColorMerge  Extended colour merges. David Makin May 2008 Anyone interested in merge modes may like to look here: http://www.pegtop.net/delphi/articles/blendmodes/ 
MMF_RunningProduct  Returns the product of pz and all previous values of pz. Fudges used when pz is zero. 
MMF_RunningSum  Returns the sum of pz and all previous values of pz 
MMF_Scale  Simply scales pz by the user scale value. 
MMF_SeedDLA  
MMF_SelfRotation  Rotates the complex value by multiples of its own angle. 
MMF_SimpleMatrixTransform  Transforms pz by a general 2*2 matrix. 
MMF_SmartCircleStimulusDLA  
MMF_SmartRectStimulusDLA  
MMF_SmoothOrbitTraps  Written by David Makin based on normal Orbit Traps by Damien Jones Started May 2008 
MMF_StandardDistanceEstimator  Distance Estimator for formulas of the form z^p+c. 
MMF_StimulusDLA  
MMF_SwitchBeta  Switchable Beta(z,c). 
MMF_SwitchConvergentDivergentFormula  Switch Convergent/Divergent Formula base class. 
MMF_SwitchConvergentFormula  Base class for Convergent formulas that allow switching to be used with mmf5.ufmGeneric Switch Formula 
MMF_SwitchDivergentFormula  Base class for Divergent formulas that allow switching to be used with
mmf5.ufmGeneric Switch Formula 
MMF_SwitchFormula  Base class for formulas that allow switching to be used with
mmf5.ufmGeneric Switch Formula 
MMF_SwitchFormulaTransformWrapper  A formula that wraps two transforms around any formula iteration. With switching when used with mmf5.ufmGeneric Switch Formula 
MMF_SwitchFormulaWars2  Object version of the MMF Formula Wars 2 formula Extended to allow the combination of up to 6 formulae 
MMF_SwitchGradientSlope  Creates 3D lighting effects when combined with the
Lighting or Mixed Lighting (direct) colouring algorithms. Allows "slope" colouring from any formula, any colouring. Written by David Makin based on Standard_Slope by Damien Jones Original May 2008 
MMF_SwitchGradientSlopeHelper  Helper class for SwitchGradientSlope. By David Makin First version May 2008 
MMF_SwitchMagnet1  Object version of Magnet 1 for switching Object switch version by David Makin 
MMF_SwitchMagnet2  Object version of Magnet 2 for switching Object switch version by David Makin 
MMF_SwitchNova  Object version of NovaMandel for switching Nova fractal (Mandelbrot form), a modified Newtonianstyle fractal. Object switch version by David Makin Originators Damien M. 
MMF_SwitchPhoenix  Switchable object version of the Phoenix. The general equation is of the form z(n+1) = z(n)^a + c*z(n)^b + p*z(n1) Originators: Damien M. 
MMF_SwitchRecursion  This formula is an adaption of 'Switch Recursion' from mmfs.ufm which itself was based on the Lucas recursion formula found on Mathworld. 
MMF_SwitchStandard  Generic Switchable Mandelbrot set. 
MMF_SwitchTransformFormula  Any Transform applied as a formula. 
MMF_TransferMerge  Allows the combination of multiple transfer options

MMF_TransformAdd  Adds the results of two transforms together 
MMF_TransformDivide  Divides one transform by another 
MMF_TransformMultiply  Multiplies two transforms together 
MMF_TransformPowerFunctions  fn(transform)^power 
MMF_TransformProduct  Multiplies up to 10 transforms together (with powers) 
MMF_TransformSubtract  Subtracts the result of one transform from another 
MMF_TransformSum  Sums up to 10 transforms together (with coefficients) 
MMF_TrapColoring  Some extensions to the standard trap colouring. 
MMF_TrapModeIteration  
MMF_TrapModeSmooth  This is a generic trap mode class for use with MMF_SmoothOrbitTraps. 
MMF_TrapModeSmoothAverage  Sums the trapped values within the threshold and converts the
results to averages. 
MMF_TrapModeSmoothAverageAbove  Sums the values above than the user value and within the threshold of it
and converts the values to averages. 
MMF_TrapModeSmoothAverageBelow  Sums the values less than the user value and within the threshold of it
and converts the values to averages. 
MMF_TrapModeSmoothAverageDist  Sums the values with distamce within the threshold of the user distance
and converts the values to averages. 
MMF_TrapModeSmoothChangeAverage  Total differences in distance within threshold. 
MMF_TrapModeSmoothClosest  Returns trapped values from when the distance was a minimum. 
MMF_TrapModeSmoothFarthest  Returns the values from the trapped iteration with the largest
distance within the threshold. 
MMF_TrapModeSmoothFarthestAbove  Returns values from the trapped iteration with the farthest distance
greater than or equal to the user value and within the threshold of it. 
MMF_TrapModeSmoothFarthestBelow  Returns values from the trapped iteration with the farthest distance
less than or equal to the user value and within the threshold of it. 
MMF_TrapModeSmoothFarthestDist  Returns values from the trapped iteration where the distance is farthest
from the user value and within the threshold of it. 
MMF_TrapModeSmoothLast  Returns the values from the last trapped iteration within
the threshold. 
MMF_TrapModeSmoothNearest  Returns values from the trapped iteration where the distance is nearest
to the user value and within the threshold of it. 
MMF_TrapModeSmoothNearestAbove  Returns values from the trapped iteration with the nearest distance
greater than or equal to the user value and within the threshold of it. 
MMF_TrapModeSmoothNearestBelow  Returns values from the trapped iteration with the nearest distance
less than or equal to the user value and within the threshold of it. 
MMF_TrapModeSmoothNth  This trap mode traps to the nth trapped point that is within the
threshold. 
MMF_TrapModeSmoothProduct  Note that this implimentation is slightly different to normal
TrapModeProduct in that IterationPoints is kept as a trap counter
and TransformedPoints and UntransformedPoints are initialised to
1 and multiplied by (1 + pz/cabs(pz)) and (1 + pzt/cabs(pzt))
respectively. 
MMF_TrapModeSmoothProductAbove  Note that this implimentation is slightly different to normal
TrapModeProduct in that IterationPoints is kept as a trap counter
and TransformedPoints and UntransformedPoints are initialised to
1 and multiplied by (1 + pz/cabs(pz)) and (1 + pzt/cabs(pzt))
respectively. 
MMF_TrapModeSmoothProductBelow  Note that this implimentation is slightly different to normal
TrapModeProduct in that IterationPoints is kept as a trap counter
and TransformedPoints and UntransformedPoints are initialised to
1 and multiplied by (1 + pz/cabs(pz)) and (1 + pzt/cabs(pzt))
respectively. 
MMF_TrapModeSmoothProductDist  Note that this implimentation is slightly different to normal
TrapModeProduct in that IterationPoints is kept as a trap counter
and TransformedPoints and UntransformedPoints are initialised to
1 and multiplied by (1 + pz/cabs(pz)) and (1 + pzt/cabs(pzt))
respectively. 
MMF_TrapModeSmoothSecondClosest  Returns the differences between the closest and second closest trapped
iterations. 
MMF_TrapModeSmoothSecondFarthest  Returns the difference in the values from the farthest trapped
iteration within the threshold and the second farthest. 
MMF_TrapModeSmoothSum  Sums the trapped values within the threshold. 
MMF_TrapModeSmoothSumAbove  Sums the values above than the user value and within the threshold of it. 
MMF_TrapModeSmoothSumBelow  Sums the values less than the user value and within the threshold of it. 
MMF_TrapModeSmoothSumDist  Sums the values with distamce within the threshold of the user distance. 
MMF_TrapModeSmoothTurningPoints  Traps the values occurring when the distance found hits maxima and/or minima. 
MMF_TrapModeSmoothTwoClosest  Returns the averages of the closest and second closest trapped iterations. 
MMF_TrapModeSmoothTwoFarthest  Returns the averages of the values from the trapped iteration with the
farthest distance within the threshold and the second farthest. 
MMF_TrapModeSmoothWithThreshold  Essentially a variant of TrapModeSmooth that is thresholdable 
MMF_TrapShapeAngle  Trapping values based on the angle of z. 
MMF_TrapShapeCentreOfCurvature  Based on the original "curvature" by Luke Plant. 
MMF_TrapShapeCurvature  Based on the original curvature formula by Damien Jones. 
MMF_TrapShapefBm  A TrapShape wrapper for Alternative fBm 
MMF_TrapShapeFnz  Simple functions of z converted to floats. 
MMF_TrapShapeInterpolation  Based on the interpolation methods in mmf3.ucl Orbitals+. 
MMF_TrapShapeOldAngles  Trap various old angle values. 
MMF_TrapShapeOrbitals  Traps the change in z or zzold relative to z or zzold. 
MMF_TrapShapeSimpleVergence  Trap the divergence or convergence in the orbit. 
MMF_TrapShapeTriangleInequality  Based on Triangle Inequality by Damien Jones. 
MMF_TrapShapeZold  This is a base class specifically for Trap Shapes that require
old values of z. 
MMF_TrapTransfer  This transfer method is based on the original UF gradient transfer
but with added options. David Makin, May 2008 
MMF_TrapTransformInterpolation  Trapping based on interpolation of a*zold^p1 + b*zold^p2 
MMF_TrapTransformZold  Base class for trap transforms requiring zold and/or zolder 
MMF_TwoColourings  
MMF_UserFormulaTransform  A rollyourown formula 
MMF_UserGradient 
Classes by David Makin for Ultrafractal 5 and later.
This version 10th December 2008.
Minor improvements to exponential smoothing in Field Estimator.
Added the Switch Magnet 2 formula.
6th December 2008.
Added the Switch Magnet 1 formula.
Added the "fix" to the Magnet 1 Distance Estimator.
29th November 2008
Fixed the default version in Field Estimator. Added more correct distance \
estimation in Magnet 2 Distance Estimator and a fix for some Julias in \
the Nova Distance Estimator.
27th November 2008
Added MMF Nova Distance Estimator. Again designed for use in MMF Field
Estimator but will work as a normal class colouring.
26th November 2008
Added MMF Transfer Merge  allows up to 10 transfers to be combined.
25th November 2008
Added MMF Magnet 2 Distance Estimator. Again it's not truly accurate as a
distance estimator but the algorithm is based on distance estimation and
produces useful colourings.
24th November 2008
Added MMF Magnet 1 Distance Estimator. It's not an accurate distance
estimation but it is based on the normal distance estimation calculations.
The distance estimation angles work quite well.
23rd November 2008
Added the Distance Estimator Base class and the Standard Distance Estimator
and Newton Distance Estimator. Added options to Field Estimator for
convergent formulas.
14th November 2008
Added the "Points per Stimulus" parameter to the DLA Inspired
colouring.
12th November 2008
Minor parameter additions to the Field Estimator colouring that make it
possible to correct errors in the Field Lines algorithm.
3rd November 2008
Minor fixes to MMF Field Estimator and MMF Two Colourings (backwardly
compatible).
2nd November 2008
Updated the MMF Field Estimator class to include texturing.
Added the new MMF Two Colourings class that allows you to combine any two
gradient colourings in use as the horizontal and vertical mapping values
for mapping images into your fractal.
1st November 2008
Added the MMF Image Import class. Corrected an issue in Cilia colouring for
when using conveergent cilia (backwardly compatible). Changed MMF Smooth
Orbit Traps so that when using image colouring but not using texturing then
any smooth iteration value will be merged in if selected  this change
could potentially break older UPRs that were using the MMF Image colouring.
If you have a problem simply disable 'Add the smooth iteration count". Also
added a version parameter to MMF Smooth Orbit Traps to prevent this sort of
problem occuring again.
Also added some more merge modes to MMF Extended Colour Merge and MMF RGB
Colour Merge.
25th October 2008
Added image mapping to MMF Extended Cilia. Allows separate images for
convergent and divergent areas. Basically works the same as the image
method used in the MMF Colour Selector. When used as a gradient colouring
you can colour the image using the brightness, red, green, blue, alpha,
hue, saturation or brightness values from the image. When used as a direct
colouring you get the exact image instead of the brightness version and
adding the smooth iteration colour or zbasins in this case is done using
colour merging.
Also updated the MMF Layered colouring formula so that for layers using
gradient colourings you can choose to use the gradient colouring in direct
mode. This allows full use of gradient colourings where the gradient mode
and direct mode behaviours differ  such as MMF Extended Cilia whrn using
image mapping.
24th October 2008
Added the "Image Hue" "Image Saturation" and "Image Luminance" options to
the MMF Colour Selector image trap option. Fixed some minor documentation
issues
23rd October 2008
Extended the Smooth Orbit Trap Colouring and the MMF Colour Selector to
include image trap colouring. When used as a gradient colouring you can
colour the image using the red, green, blue, alpha or brightness values
from the image. When used as a direct colouring you get the exact image
instead of the brightness version and texturing in this case is done using
colour merging.
22nd October 2008
Added the "Soft Quantize" modes to MMF Extended Colour Merge and
MMF RGB Colour Merge and fixed the Quantize and Gamma parameters for
MMF RGB Colour Merge so they always appear when they are used.
20th October 2008
Added the "Brightness" and "Colour" merge modes to the MMF Extended Colour
Merge class  as used in the MMF Layered direct colouring.
17th October 2008
Made the "MMF Multi Layer" and "MMF Layer Merge" classes obsolete.
You should now use the "MMF Layered" direct colouring and the layer
classes used in that instead of using the others.
13th October 2008
Updates to the MMF Extended Colour Merge and MMF Layer Merge classes.
Added the following Merge Mode:
Stamp, Soft Dodge, Soft Burn, Inverse Dodge, Inverse Burn, Glow, Heat,
Inverse Fade Down, Inverse Fade Up, Inverse Contrast Down,
Inverse Contrast Up, Inverse Reverse Contrast Down,
Inverse Reverse Contrast Up, Inverse Fade, Inverse Reverse Fade,
Inverse Contrast, Inverse Reverse Contrast, Inverse Quantize,
Inverse Reverse Quantize, Inv. Gamma, Inv. Inverse Gamma,
Inv. Reverse Gamma, Inv. Rev. Inv. Gamma, Inv. Combined Gamma,
Inv. Rev. Combined Gamma and Inverse Stamp.
Updated the Multi Layer colouring so that it has builtin single
colour or gradient colourings and so "solid colour" works properly
with a solid colour parameter added when using user gradients.
10th October 2008
Added MMF_UserGradient, MMF_DefaultGradient, MMF_Gradient101,
MMF_LayerMergeBase, MMF_LayerMerge, MMF_GradientLayerMerge,
MMF_MultiLayerBase, MMF_MultiLayerNone and MMF_MultiLayer.
Changed MMF_ExtendedColorMerge  added the clamp option and
some new merge modes: Fade, Reverse Fade, Contrast, Reverse Contrast
Quantize, Reverse Quantize, Gamma, Inverse Gamma, Reverse Gamma,
Rev. Inv. Gamma, Combined Gamma and Rev. Combined Gamma.
Changed MMF_MixedLighting  Fixed so that 'Light transfer' works when
not using perturbation.
15th September 2008 (update from the 11th)
Added rotation on the DLA fractal plugins for dead points and seeding.
Added an extra "detection" option in the Smart stimuli DLA plugins.
Added "Diamond" seeding to DLA.
Added extra sampling options for the DLA lighting.
11th September 2008
Added classes for Diffusion Limited Aggregation style fractals.
Original version May 2008
Dave's Website
makinmagic@tiscali.co.uk


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