mmf
Class MMF_TrapModeSmoothFarthestBelow

Object
  extended by common:Generic
      extended by common:TrapMode
          extended by common:TrapModeWithThreshold
              extended by mmf:MMF_TrapModeSmoothWithThreshold
                  extended by mmf:MMF_TrapModeSmoothFarthestBelow

class 
MMF_TrapModeSmoothWithThreshold:MMF_TrapModeSmoothFarthestBelow

Returns values from the trapped iteration with the farthest distance less than or equal to the user value and within the threshold of it.


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 class MMF_TrapModeSmoothFarthestBelow(MMF_TrapModeSmoothWithThreshold) {
 ; Returns values from the trapped iteration with the farthest distance
 ; less than or equal to the user value and within the threshold of it.<br>
 public:
   import "common.ulb"
 
   func MMF_TrapModeSmoothFarthestBelow(Generic pparent)
     MMF_TrapModeSmoothWithThreshold.MMF_TrapModeSmoothWithThreshold(pparent)
   endfunc
   
   func Init(complex pz)
     MMF_TrapModeSmoothWithThreshold.Init(pz)
     m_Solid = true
   endfunc
   
   func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
     MMF_TrapModeSmoothWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
     pdistance = @p_testdist - pdistance
     if (pdistance < m_Threshold && pdistance >= m_Distances[0])
       m_Distances[0] = pdistance
       m_Textures[0] = ptexture
       m_UntransformedPoints[0] = pz
       m_TransformedPoints[0] = pzt
       m_IterationPoints[0] = m_Iterations
       m_Solid = false
       m_wastrapped = true
     endif
   endfunc
   
 default:
   title = "Smooth Farthest Below"
   rating = recommended
   float param p_testdist
     caption = "Trap Test Distance"
     default = 0.5
     hint = "Traps the result farthest from this distance from the trap \
             provided it's less than this distance from the trap and \
             provided the distance from this distance is within the \
             threshold."
   endparam
 }
 


Constructor Summary
MMF_TrapModeSmoothFarthestBelow()
           
MMF_TrapModeSmoothFarthestBelow(Generic pparent)
           
 
Method Summary
 void Init(complex pz)
          call this at the beginning of each sequence
 void Iterate(complex pz, complex pzt, float pdistance, float ptexture)
          call this for each point
 
Methods inherited from class mmf:MMF_TrapModeSmoothWithThreshold
IterateSilent, OldResult
 
Methods inherited from class common:TrapModeWithThreshold
GetThreshold, SetThreshold, UsesThreshold
 
Methods inherited from class common:TrapMode
GetDistance, GetIteration, GetTexture, GetTransformedPoint, GetUntransformedPoint, IsSolid, Result
 
Methods inherited from class common:Generic
GetParent
 
Methods inherited from class Object
 

Constructor Detail

MMF_TrapModeSmoothFarthestBelow

public MMF_TrapModeSmoothFarthestBelow(Generic pparent)

MMF_TrapModeSmoothFarthestBelow

public MMF_TrapModeSmoothFarthestBelow()
Method Detail

Init

public void Init(complex pz)
Description copied from class: MMF_TrapModeSmoothWithThreshold
call this at the beginning of each sequence

Overrides:
Init in class MMF_TrapModeSmoothWithThreshold
Parameters:
pz - the initial z value

Iterate

public void Iterate(complex pz,
                    complex pzt,
                    float pdistance,
                    float ptexture)
Description copied from class: MMF_TrapModeSmoothWithThreshold
call this for each point

Note that derived functions should always copy all used parameters to the "old" versions when they are changed as here.

m_wastrapped should be set to true in the derived function when the main (current) values get changed

Overrides:
Iterate in class MMF_TrapModeSmoothWithThreshold
Parameters:
pz - the z value
pzt - the transformed z value
pdistance - the trap distance
ptexture - tyhe texture value