mmf
Class MMF_TrapModeSmoothFarthestBelow
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
mmf:MMF_TrapModeSmoothWithThreshold
mmf:MMF_TrapModeSmoothFarthestBelow
class
- MMF_TrapModeSmoothWithThreshold:MMF_TrapModeSmoothFarthestBelow
Returns values from the trapped iteration with the farthest distance
less than or equal to the user value and within the threshold of it.
Ultra Fractal Source
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class MMF_TrapModeSmoothFarthestBelow(MMF_TrapModeSmoothWithThreshold) {
; Returns values from the trapped iteration with the farthest distance
; less than or equal to the user value and within the threshold of it.<br>
public:
import "common.ulb"
func MMF_TrapModeSmoothFarthestBelow(Generic pparent)
MMF_TrapModeSmoothWithThreshold.MMF_TrapModeSmoothWithThreshold(pparent)
endfunc
func Init(complex pz)
MMF_TrapModeSmoothWithThreshold.Init(pz)
m_Solid = true
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
MMF_TrapModeSmoothWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
pdistance = @p_testdist - pdistance
if (pdistance < m_Threshold && pdistance >= m_Distances[0])
m_Distances[0] = pdistance
m_Textures[0] = ptexture
m_UntransformedPoints[0] = pz
m_TransformedPoints[0] = pzt
m_IterationPoints[0] = m_Iterations
m_Solid = false
m_wastrapped = true
endif
endfunc
default:
title = "Smooth Farthest Below"
rating = recommended
float param p_testdist
caption = "Trap Test Distance"
default = 0.5
hint = "Traps the result farthest from this distance from the trap \
provided it's less than this distance from the trap and \
provided the distance from this distance is within the \
threshold."
endparam
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence
|
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
Methods inherited from class Object |
|
MMF_TrapModeSmoothFarthestBelow
public MMF_TrapModeSmoothFarthestBelow(Generic pparent)
MMF_TrapModeSmoothFarthestBelow
public MMF_TrapModeSmoothFarthestBelow()
Init
public void Init(complex pz)
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this at the beginning of each sequence
- Overrides:
Init
in class MMF_TrapModeSmoothWithThreshold
- Parameters:
pz
- the initial z value
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this for each point
Note that derived functions should always copy all used
parameters to the "old" versions when they are changed as here.
m_wastrapped should be set to true in the derived
function when the main (current) values get changed
- Overrides:
Iterate
in class MMF_TrapModeSmoothWithThreshold
- Parameters:
pz
- the z valuepzt
- the transformed z valuepdistance
- the trap distanceptexture
- tyhe texture value