mmf
Class MMF_TrapModeSmoothSumAbove

Object
  extended by common:Generic
      extended by common:TrapMode
          extended by common:TrapModeWithThreshold
              extended by mmf:MMF_TrapModeSmoothWithThreshold
                  extended by mmf:MMF_TrapModeSmoothSumAbove
Direct Known Subclasses:
MMF_TrapModeSmoothAverageAbove

class 
MMF_TrapModeSmoothWithThreshold:MMF_TrapModeSmoothSumAbove

Sums the values above than the user value and within the threshold of it.


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 class MMF_TrapModeSmoothSumAbove(MMF_TrapModeSmoothWithThreshold) {
 ; Sums the values above than the user value and within the threshold of it.<br>
 public:
   import "common.ulb"
 
   func MMF_TrapModeSmoothSumAbove(Generic pparent)
     MMF_TrapModeSmoothWithThreshold.MMF_TrapModeSmoothWithThreshold(pparent)
   endfunc
   
   func Init(complex pz)
     MMF_TrapModeSmoothWithThreshold.Init(pz)
     m_Solid = true
   endfunc
   
   func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
     MMF_TrapModeSmoothWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
     pdistance = pdistance - @p_testdist
     if pdistance>=0 && pdistance < m_Threshold
       m_Distances[0] = m_Distances[0] + pdistance
       m_Textures[0] = m_Textures[0] + ptexture
       m_UntransformedPoints[0] = m_UntransformedPoints[0] + pz
       m_TransformedPoints[0] = m_TransformedPoints[0] + pzt
       m_IterationPoints[0] = m_IterationPoints[0] + m_Iterations
       m_Solid = false
       m_wastrapped = true
     endif
   endfunc
 
 default:
   title = "Smooth Sum Above"
   rating = recommended
   float param p_testdist
     caption = "Trap Test Distance"
     default = 0.5
     hint = "Gets the sum of the distances from the test distance \
             where the original distance was above the test distance \
             and provided the distance from this distance is within \
             the threshold."
   endparam
 }
 


Constructor Summary
MMF_TrapModeSmoothSumAbove()
           
MMF_TrapModeSmoothSumAbove(Generic pparent)
           
 
Method Summary
 void Init(complex pz)
          call this at the beginning of each sequence
 void Iterate(complex pz, complex pzt, float pdistance, float ptexture)
          call this for each point
 
Methods inherited from class mmf:MMF_TrapModeSmoothWithThreshold
IterateSilent, OldResult
 
Methods inherited from class common:TrapModeWithThreshold
GetThreshold, SetThreshold, UsesThreshold
 
Methods inherited from class common:TrapMode
GetDistance, GetIteration, GetTexture, GetTransformedPoint, GetUntransformedPoint, IsSolid, Result
 
Methods inherited from class common:Generic
GetParent
 
Methods inherited from class Object
 

Constructor Detail

MMF_TrapModeSmoothSumAbove

public MMF_TrapModeSmoothSumAbove(Generic pparent)

MMF_TrapModeSmoothSumAbove

public MMF_TrapModeSmoothSumAbove()
Method Detail

Init

public void Init(complex pz)
Description copied from class: MMF_TrapModeSmoothWithThreshold
call this at the beginning of each sequence

Overrides:
Init in class MMF_TrapModeSmoothWithThreshold
Parameters:
pz - the initial z value

Iterate

public void Iterate(complex pz,
                    complex pzt,
                    float pdistance,
                    float ptexture)
Description copied from class: MMF_TrapModeSmoothWithThreshold
call this for each point

Note that derived functions should always copy all used parameters to the "old" versions when they are changed as here.

m_wastrapped should be set to true in the derived function when the main (current) values get changed

Overrides:
Iterate in class MMF_TrapModeSmoothWithThreshold
Parameters:
pz - the z value
pzt - the transformed z value
pdistance - the trap distance
ptexture - tyhe texture value