mmf
Class MMF_TrapModeSmoothNth
Object
common:Generic
common:TrapMode
common:TrapModeWithThreshold
mmf:MMF_TrapModeSmoothWithThreshold
mmf:MMF_TrapModeSmoothNth
class
- MMF_TrapModeSmoothWithThreshold:MMF_TrapModeSmoothNth
This trap mode traps to the nth trapped point that is within the
threshold.
Ultra Fractal Source
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class MMF_TrapModeSmoothNth(MMF_TrapModeSmoothWithThreshold) {
; This trap mode traps to the nth trapped point that is within the
; threshold.<br>
public:
import "common.ulb"
func MMF_TrapModeSmoothNth(Generic pparent)
MMF_TrapModeSmoothWithThreshold.MMF_TrapModeSmoothWithThreshold(pparent)
endfunc
func Init(complex pz)
MMF_TrapModeSmoothWithThreshold.Init(pz)
m_Solid = true
m_count = @p_count
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
MMF_TrapModeSmoothWithThreshold.Iterate(pz, pzt, pdistance, ptexture)
if (pdistance < m_Threshold && m_count>0)
m_Distances[0] = pdistance
m_Textures[0] = ptexture
m_UntransformedPoints[0] = pz
m_TransformedPoints[0] = pzt
m_IterationPoints[0] = m_Iterations
m_Solid = false
m_wastrapped = true
m_count = m_count - 1
endif
endfunc
private:
int m_count
default:
title = "Smooth First N"
rating = recommended
int param p_count
caption = "Trap Count, N"
default = 1
min = 1
hint = "The algorithm will stop trapping after trapping this many \
values. Colouring will be from the last values trapped \
even if less than this many traps occurred."
endparam
}
Method Summary |
void |
Init(complex pz)
call this at the beginning of each sequence
|
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
Methods inherited from class Object |
|
MMF_TrapModeSmoothNth
public MMF_TrapModeSmoothNth(Generic pparent)
MMF_TrapModeSmoothNth
public MMF_TrapModeSmoothNth()
Init
public void Init(complex pz)
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this at the beginning of each sequence
- Overrides:
Init
in class MMF_TrapModeSmoothWithThreshold
- Parameters:
pz
- the initial z value
Iterate
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
- Description copied from class:
MMF_TrapModeSmoothWithThreshold
- call this for each point
Note that derived functions should always copy all used
parameters to the "old" versions when they are changed as here.
m_wastrapped should be set to true in the derived
function when the main (current) values get changed
- Overrides:
Iterate
in class MMF_TrapModeSmoothWithThreshold
- Parameters:
pz
- the z valuepzt
- the transformed z valuepdistance
- the trap distanceptexture
- tyhe texture value