class TMA_TrapColoringAngleToOrigin2(common.ulb:TrapColoring) {
public:
float func Result(TrapMode pTrapMode)
complex z = @colorFn(((pTrapMode.getUntransformedPoint(0)-@tz1)*@tz2)^@tz3)
return 0.02 * abs(real(@colorFn2(imag(@colorFn3(z-@pImag*(0,1)) / real(@colorFn4(z-@pReal))))) * 180/#pi)
endfunc
default:
title = "Angle to Origin 2 +"
param version
caption = "Version"
default = 1.00
visible = false
endparam
func colorFn
caption = "Coloring Mode Fn"
default = ident()
hint = "Changes the gradient mapping onto the elements"
endfunc
func colorFn2
caption = "Angle Fn"
default = atan()
hint = "Changes the gradient mapping onto the elements"
endfunc
complex param tz1
caption = "Color Offset"
default = (0,0)
hint = "Changes the gradient mapping onto the elements"
endparam
complex param tz2
caption = "Color Strength"
default = (1,0)
hint = "Changes the gradient mapping onto the elements"
endparam
complex param tz3
caption = "Color Power"
default = (1,0)
hint = "Changes the gradient mapping onto the elements"
endparam
func colorFn3
caption = "Imag Fn"
default = ident()
hint = "Changes the gradient mapping onto the elements"
endfunc
float param pImag
caption = "Imag Offset"
default = 0
hint = "Changes the gradient mapping onto the elements"
endparam
func colorFn4
caption = "Real Fn"
default = ident()
hint = "Changes the gradient mapping onto the elements"
endfunc
float param pReal
caption = "Real Offset"
default = 0
hint = "Changes the gradient mapping onto the elements"
endparam
}